11-12-2018, 09:44 PM
As they stand now, they're probably one of the least used T items due to them being unusable. Since I know that Brass has been recording how much T/D items are being bought, I would like to know what place they're at.
The idea of the barnacle is to get them stuck in a place that eventually gets them killed if no one comes. It was basically a bear trap. Lets look at what was changed about them:
Not only that but barnacles die instantly to a melee attack, don't have good enough hitboxes to use reasonably, and will never kill someone. With how much mobility an average weapon has, there's no way a full health person will die on a medium sized map if they couldn't use their weapon.
Bear trap essentially got a redesign that leads to the same thing the previous bear trap mechanic was. Nothing really changed in terms of gameplay for the bear trap because you still can't kill for anyone being near it, so you'll die regardless. Barnacles suffer from their redesign of stuck players using their weapons. Might as well be T testers that traitors can buy.
The idea of the barnacle is to get them stuck in a place that eventually gets them killed if no one comes. It was basically a bear trap. Lets look at what was changed about them:
- Can't buy more than one
- The person in it can use their weapons now.
- No placing it above teleporters.
Not only that but barnacles die instantly to a melee attack, don't have good enough hitboxes to use reasonably, and will never kill someone. With how much mobility an average weapon has, there's no way a full health person will die on a medium sized map if they couldn't use their weapon.
Bear trap essentially got a redesign that leads to the same thing the previous bear trap mechanic was. Nothing really changed in terms of gameplay for the bear trap because you still can't kill for anyone being near it, so you'll die regardless. Barnacles suffer from their redesign of stuck players using their weapons. Might as well be T testers that traitors can buy.