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[BUFF/NERF/CHANGE] Megathread of Gun Suffix/Trait/ETC chances

#11
(09-09-2018, 12:05 AM)Brassx Wrote:  Chances don't adjust per weapon type inside the suffix itself. That would be far too tedious, and simply not worth the effort in the end (think about it, would have to do every single weapon type for every new trait added)

Instead, there's a list of suffixes/traits that has their chances auto-adjusted by some predetermined rules, which tries to keep things more fair. Some suffixes/traits simply have not been added to the system. The system is far from perfect but it lowers the work-load.

It factors in clip and firerate to try and adjust the suffixes chance to be more fair.

Also shotguns proc per-pellet.

(will update with more specifics on how it scales)

Current traits/suffixes affected by it:
  • Lookdown
  • Bleed
  • Double shoot
  • Phoenix
  • Corrosion
  • Contagion
  • Agony
  • Muffle
  • Ice
  • CCD Freeze
  • Deathbringer ball
Why do Deagles have the locked-in 1 in 8, then? That's the entirety of their clip and their firerate isn't spectacular. Was that a custom-set one or...
Otherwise, thank you, more info is good.
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