09-08-2018, 11:15 PM
So, (this is TOTALLY not because I just found a Bouncy gun), but for a long time a lot of chances have been bothering me on guns.
Deagles, Shotguns and Rifles are hard-locked; at 8, 6 and 6 respectively. But...Why? Shouldn't chance be a bit more random?
I've seen HUGES that are 1 in 40, P90s that are 1 in 25, M16's with 1 in 15, etc. Something doesn't feel right.
Why do I have a Mac10 with a 1 in 9 chance, or a Bizon with a 1 in 12, but guns like the aforementioned P90/M16/Deagle have way out of balance chances? M16's are a high-damage, slow firerate gun. Their chances shouldn't be so high.
If anyone has opinions, please, post them below. But I think some changes should be made. Of course, not a UNIVERSAL change. I.E: Doubleshoot should always have a worse chance than, say, a suffix.
Let's do some comparisons.
I have a Galil with 34 bullets. It has a 1 in 12 chance to trigger a proc. Extremely high firerate. On avg., it 33% of the clip should trigger 1x, in the span of a second.
I have a Deagle with 8 bullets. It has a 1 in 8 chance to trigger a proc. Low firerate. On average, 100% of the clip should trigger 1x, but it'll take a few seconds for the firerate.
I have an AUG with 28 bullets. It has a 1 in 11 chance to trigger a proc. Very high firerate. On average, 45% of the clip should trigger 1x, in about a second.
I have a Shotgun with 8 bullets. It has a 1 in 6 chance to trigger a proc. Very slow firerate. On average, 80% of the clip should trigger 1x, but it'll take multiple seconds.
I have an M16 with 20 bullets. It has a 1 in 10 chance to trigger a proc. Average firerate. On average, 50% of the clip should trigger 1x, but it'll take a few seconds.
I have an M1911 with 7 bullets. It has a 1 in 11 chance to trigger on proc. High firerate. On average, 130% of the clip should trigger 1x, taking a few seconds (ignoring reload).
Slow-firerate weapons just seem bummed, but low-clip weapons do, too. The absolute top-tier are things like Bizons, Mac10's and Galils, which are just incredible for triggering suffixes. But, at the lowest end you have Shotguns, Deagles, M16's especially, which just don't really benefit.
An example would be a 1 in 10 corrosion on an m16 would be next to pointless, but a 1 in 10 corrosion in an AUG (which only has 8 more bullets) would be great. I understand that's intended more-or-less, but some things are BUMMED.
HUGES, for example, suffer from incredibly low damage, incredibly high recoil and incredibly poor "Chances". Now, again, I know this is for BALANCE, but that doesn't mean its actually properly balanced. HUGEs just suck in general, and removing their "Triggers lots of suffixes but is a shit gun" really doesn't benefit them.
AUGS/Vectors have some of the best "Base gun" "stats" of anything, followed by a variety, but I feel like things just don't work out well.
Now, I do NOT want to see, like, 1 in 3 doubleshoot shotguns or something stupid, but shotguns could have a 1 in 3 chance for suffixes or something. Here's some proposed chances:
Shotgun: 1 in 3 for DoT suffixes/etc, 1 in 6 for Doubleshoot/etc.
Deagle: 1 in 4 for DoT/1 in 8 for Doubleshoot
M1911: 1 in 5 for DoT/1 in 10 for Doubleshoot
Just as a comparison. Any opinions? I'd like to know what people think. I'm tired of the "suffix" meta being dominated by the high-clip, high-firerate weapons (Except for some, like the P90)
Again, i.e my Heroic Galil has like, 40 bullets and a 1 in 12 chance, a Heroic Bizon has like 45 bullets and a 1 in 12, but a P90 has like 55 bullets and a...1 in 25? Doesn't make sense.
p.s here's a picture of my bouncy, buff chance pls?
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SELFISHNESS BELOW
That M1911 has a 1 in 12 chance for a 1 in 9 clip, for a 20 damage ball. That's pretty bad tbh. Buff please?
Deagles, Shotguns and Rifles are hard-locked; at 8, 6 and 6 respectively. But...Why? Shouldn't chance be a bit more random?
I've seen HUGES that are 1 in 40, P90s that are 1 in 25, M16's with 1 in 15, etc. Something doesn't feel right.
Why do I have a Mac10 with a 1 in 9 chance, or a Bizon with a 1 in 12, but guns like the aforementioned P90/M16/Deagle have way out of balance chances? M16's are a high-damage, slow firerate gun. Their chances shouldn't be so high.
If anyone has opinions, please, post them below. But I think some changes should be made. Of course, not a UNIVERSAL change. I.E: Doubleshoot should always have a worse chance than, say, a suffix.
Let's do some comparisons.
I have a Galil with 34 bullets. It has a 1 in 12 chance to trigger a proc. Extremely high firerate. On avg., it 33% of the clip should trigger 1x, in the span of a second.
I have a Deagle with 8 bullets. It has a 1 in 8 chance to trigger a proc. Low firerate. On average, 100% of the clip should trigger 1x, but it'll take a few seconds for the firerate.
I have an AUG with 28 bullets. It has a 1 in 11 chance to trigger a proc. Very high firerate. On average, 45% of the clip should trigger 1x, in about a second.
I have a Shotgun with 8 bullets. It has a 1 in 6 chance to trigger a proc. Very slow firerate. On average, 80% of the clip should trigger 1x, but it'll take multiple seconds.
I have an M16 with 20 bullets. It has a 1 in 10 chance to trigger a proc. Average firerate. On average, 50% of the clip should trigger 1x, but it'll take a few seconds.
I have an M1911 with 7 bullets. It has a 1 in 11 chance to trigger on proc. High firerate. On average, 130% of the clip should trigger 1x, taking a few seconds (ignoring reload).
Slow-firerate weapons just seem bummed, but low-clip weapons do, too. The absolute top-tier are things like Bizons, Mac10's and Galils, which are just incredible for triggering suffixes. But, at the lowest end you have Shotguns, Deagles, M16's especially, which just don't really benefit.
An example would be a 1 in 10 corrosion on an m16 would be next to pointless, but a 1 in 10 corrosion in an AUG (which only has 8 more bullets) would be great. I understand that's intended more-or-less, but some things are BUMMED.
HUGES, for example, suffer from incredibly low damage, incredibly high recoil and incredibly poor "Chances". Now, again, I know this is for BALANCE, but that doesn't mean its actually properly balanced. HUGEs just suck in general, and removing their "Triggers lots of suffixes but is a shit gun" really doesn't benefit them.
AUGS/Vectors have some of the best "Base gun" "stats" of anything, followed by a variety, but I feel like things just don't work out well.
Now, I do NOT want to see, like, 1 in 3 doubleshoot shotguns or something stupid, but shotguns could have a 1 in 3 chance for suffixes or something. Here's some proposed chances:
Shotgun: 1 in 3 for DoT suffixes/etc, 1 in 6 for Doubleshoot/etc.
Deagle: 1 in 4 for DoT/1 in 8 for Doubleshoot
M1911: 1 in 5 for DoT/1 in 10 for Doubleshoot
Just as a comparison. Any opinions? I'd like to know what people think. I'm tired of the "suffix" meta being dominated by the high-clip, high-firerate weapons (Except for some, like the P90)
Again, i.e my Heroic Galil has like, 40 bullets and a 1 in 12 chance, a Heroic Bizon has like 45 bullets and a 1 in 12, but a P90 has like 55 bullets and a...1 in 25? Doesn't make sense.
p.s here's a picture of my bouncy, buff chance pls?
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
SELFISHNESS BELOW
That M1911 has a 1 in 12 chance for a 1 in 9 clip, for a 20 damage ball. That's pretty bad tbh. Buff please?