08-15-2018, 08:19 PM
(This post was last modified: 08-16-2018, 07:15 AM by knaveHearted.
Edit Reason: List update
)
Maps that should be removed
Any and all MC maps-
We already have a 24hr mc server, so people who don't mind bad maps can just go there. There is no reason to keep these horribly laggy, poorly designed maps in the map pool. (That one with the big volcano is particularly shite.) I don't understand how no one has managed to make a good mc map yet, but honestly, they're all either buggy, tank fps, are a huge pain to navigate, or a sickening combination of the three.
DM_maps-
Either low, or no ammo spawns on these maps. They're also usually "too tight" making it almost impossible to move around when the server is populated. We shouldn't have maps that FORCE players to equip a dimension crystal, or lose because there is no ammo.
The Thing-
This one hurts as a fan of the original movie. (One of the best Sci-Horrors of all time, and basically what TTT is based on.) but the map itself is buggy, none of the ladders work, and half the time player models are stuck as T-posed arctic combine making it difficult to actually shoot them.
Dev_ruins-
I really like this map just design wise, The only reason I think it should be removed is the T-traps on it are just... the worst.
They kill almost everything in the middle of the maps, and T-buddies are constantly dieing just because a T activated them from across the map. They cover a huge area of the map, can still kill even inside buildings, and give no indication of going off. It's just not a fun design when half the server dies randomly at the start of each round.
Quick Additions from suggestions;
Heaven, and Hendrix are notorious FPS wasters.
Concentration is another one, but I also agree the nazi iconography is probably not a good look for the server.
Castle's Key should be removed, it's actually broken. Rounds can get down to a few seconds, or even instantly over.
Any and all MC maps-
We already have a 24hr mc server, so people who don't mind bad maps can just go there. There is no reason to keep these horribly laggy, poorly designed maps in the map pool. (That one with the big volcano is particularly shite.) I don't understand how no one has managed to make a good mc map yet, but honestly, they're all either buggy, tank fps, are a huge pain to navigate, or a sickening combination of the three.
DM_maps-
Either low, or no ammo spawns on these maps. They're also usually "too tight" making it almost impossible to move around when the server is populated. We shouldn't have maps that FORCE players to equip a dimension crystal, or lose because there is no ammo.
The Thing-
This one hurts as a fan of the original movie. (One of the best Sci-Horrors of all time, and basically what TTT is based on.) but the map itself is buggy, none of the ladders work, and half the time player models are stuck as T-posed arctic combine making it difficult to actually shoot them.
Dev_ruins-
I really like this map just design wise, The only reason I think it should be removed is the T-traps on it are just... the worst.
They kill almost everything in the middle of the maps, and T-buddies are constantly dieing just because a T activated them from across the map. They cover a huge area of the map, can still kill even inside buildings, and give no indication of going off. It's just not a fun design when half the server dies randomly at the start of each round.
Quick Additions from suggestions;
Heaven, and Hendrix are notorious FPS wasters.
Concentration is another one, but I also agree the nazi iconography is probably not a good look for the server.
Castle's Key should be removed, it's actually broken. Rounds can get down to a few seconds, or even instantly over.
Tneconni