Posts: 1,563
Threads: 90
Joined: Nov 2014
Reputation:
61
Time Played: 1,695.91 Hours
Level: 177
Rounds Played: 23,819
This idea was really dumb but I'm glad you suggested it because it gave me an ACTUAL good idea. What if there was a detective item that turned a traitor against his T buddies? It wouldn't reveal to the innocents who the Ts are but it would make the T, that is hit with the item, have to kill his T buddies. The T buddies would of course know that he has been turned rogue that way they can at least defend themselves. The item would need to be a 1 time use and it would need to be a 1 time buy as well. It should kill the Detective if he fires it at an inno that way it forces people to actually be careful with it and only shoot it at a KNOWN traitor. This would keep people from ruining a T round by randomly shooting someone at the start of the round. What do you guys think? good idea?