The beta is live on TTT 2. During this beta we will be testing the new In-game Download system I made, looking for bugs/oversights or performance problems. We will also be testing Challenge Scrolls.
The Beta server will use a different Database entirely, so any items obtained/lost here will NOT carry over to the main database. This is so we can test various rewards, and new player models and what not, without having them affect players.
More Details:
Things I'm looking for:
The Beta server will use a different Database entirely, so any items obtained/lost here will NOT carry over to the main database. This is so we can test various rewards, and new player models and what not, without having them affect players.
More Details:
- Huge networking compression to speed up data transfers from Server to Client.
- Challenge Scrolls. A complete re-write of my old system, done by tobias.
These are little scrolls that lead you to a reward chest. (Untradeable)
There are varying difficulties of these, with various tasks, riddles, and puzzles to perform to get to the next step. - New setting to disable "Hold To Remove" items.
- 24 new player models (Note that not all of these are likely to be added. These are just a test run, with the new system and what not)
- Re-organized the Coinshop. Donator stuff now has its own section.
- Changed playermodel displays.
- New In-Game download system. This means, all of our content will download as you play the game, rather than at the loading screen. As a result, you may see some errors until the downloads finish, but it beats being stuck at a loading screen.
If you have limited Data, I do not advise participating in the beta, as there will be ~1.3gb worth of downloads.
Things I'm looking for:
- Bug reports
- Average download speeds (you can see how long each download took in the console once it completes)
- If you have limited data, how limited is it? Would you prefer for this to be able to be disabled, or some kind of menu to pick what you download? (Meaning new content would be errors)