12-29-2017, 08:47 PM (This post was last modified: 12-30-2017, 06:32 PM by Brassx.)
This beta will be used to test new base weapons, T weapons, and some other changes. Your feedback will be crucial on what gets added, so be sure to voice it here on the forums. During the short beta, Drops/Loadouts will be disabled.
This beta consists of testing these weapons:
P90
Bizon
A Fully auto Tec9
Honey Badger
MRCa1
Thompson
Vector
New maps:
ttt_cquestt
ttt_mc_mineshaft
ttt_outset_island
ttt_skyscraper
As well as these C Shop items:
Blink
Door Buster
Melon Launcher
Harpoon
Grav Nade
Finally, the new C shop interface changes. Your feedback is key if ANY of these stay or are balanced.
Keep in mind I did NOT put much thought into balancing any of these items. They are extremely rough around the edges right now, but with your help we will see if they even need to be changed.
12-29-2017, 09:48 PM (This post was last modified: 12-29-2017, 09:55 PM by ghasT_T.)
Bizon needs slower firerate, slightly smaller clip, and a slightly higher damage.
Blink needs a slightly longer cooldown
Thompson needs much higher damage to compensate for its very low accuracy, and having it have low accuracy is cool, so it'd be nice if it didn't change
12-29-2017, 09:57 PM (This post was last modified: 12-29-2017, 10:11 PM by ghasT_T.)
Melon launcher is dumb,
Ones I want to see added: Vector, Honey Badger, Bizon, Thompson, Blink, Doorbuster, Tec-9, Grav bomb
Ones I'm indifferent to: p90, Harpoon
Ones I despise with my very being: Melon Launcher, MRC
I really like most of these updates, but I don't care for the MRC just 'cus it's pretty damn gross lookin', the rest looks like it'll be a lot of fun though
12-29-2017, 11:30 PM (This post was last modified: 12-29-2017, 11:45 PM by L +Ratio +U FELL OFF.)
Door busters seem hella broken from what i saw which isn't bad but for the det i don't know if it's needed, and I didn't see if other traitors can see where they are but if they can't that might cause a lot of problems.
If a Det gets a doorbuster they can use it on T doors if I remember correctly so I don't think D should get them. If it ends up being added make it Ts only or both get them but have a delay or something.
12-30-2017, 12:07 AM (This post was last modified: 12-30-2017, 01:44 AM by CoachGrump.)
Here is my review on each item I've held.
Bizon: Haven't used it much but the firerate is way too fast.
Thompson: Did jackshit damagewise. Just needs damage.
Tec-9: Ugliest model and shooting animation, reload animation was pretty abysmal too. Pretty boring gun all around
Honey Badger: My personal favorite from the guns, completely fine in my eyes.
P90: Seemed okay but havent used it much to base an opinion.
MRCA1: Didn't know this thing existed but it looked pretty fucking weird but it felt nice to handle, just that the damage was fucking too strong.
Vector: Haven't used it, heard iffy things.
Gravnade: Fucking fun T Item that doesn't need any tweaks, haven't had a good laugh from T weapons in a while.
Doorbuster: I feel as if the explosion radius can be smaller and the det's don't have it in the shop.
Melon Launcher: Felt unneeded to be added, may cause issues later on with rage.
Blink: Another cool T Item, makes you feel like a real badass. NOTE: Before commenting on changing cooldown timer, Brass has said that if you use blink before the sub-bar recharges fully, usage of blink is shortened.
Harpoon: Completely forgot it existed tbh.
Now for the maps:
Offset: seemed to lag the server.
Skyscraper: Don't even need to play it to know this map is fucking fun.
Mineshaft: Not a big fan of it from past experiences, from what I remember, its hard to navigate through.
CQUEST: Haven't played.
Suggestions:
New detective item to fill the void of the soon to be removed doorbuster from detective shop, the more T items that get added, the less useful dets can be to fend for themselves and others.
Remove TEC-9 and instead add a new secondary to the table, perhaps a Makarov.