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Patchnotes 11/24/2017

#11
Let the unboxing begin!

Thanks brass! =)
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#12
TURTLE SQUAD
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#13
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So after a few opens in a row of the new crate this happens and I cant even click the X I have to rejoin
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#14
(11-24-2017, 05:34 PM)Santa Knight Wrote:  Image

So after a few opens in a row of the new crate this happens and I cant even click the X I have to rejoin

Fixed!
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#15
This is a great update, better now than ever. I appreciate the work you and Tobias put in. I wonder if we're going to have a esoteric quantity problem again. The perks look great nearing the end. I love the fact that we can combine crystals now.

The T items are questionable, but maybe for the best?

So about death scene...
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#16
T Items can easily be changed back, or rebalanced in other ways. I don't mind. This is just to see if it's for the better!

As for deathscene, I will update the damagelogs tonight sometime with them. There's a few more things I need to test with them, that I forgot about until now.
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#17
So, are barnacles supposed to suck up everyone INCLUDING traitors?
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#18
How many crates would it take to get to level 10 in a single crate?
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#19
(11-24-2017, 07:55 PM)CoachGrump Wrote:  So, are barnacles supposed to suck up everyone INCLUDING traitors?

Fixed.
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#20
(11-24-2017, 07:34 PM)Brassx Wrote:  T Items can easily be changed back, or rebalanced in other ways. I don't mind. This is just to see if it's for the better!

As for deathscene, I will update the damagelogs tonight sometime with them. There's a few more things I need to test with them, that I forgot about until now.

Turtle grenades are absolutely cancer now pls help.

Edit: More specifically, its next to impossible to kill them now. Even if you have a galil, if that thing is jumping at you, it takes like 3 clips worth before it actually dies. Now imagine this for the people using deagles and rifles. There's SO many turtles now and they have so much health.

I don't think they even needed a buff in the first place, but if they were to be buffed, it shouldn't have been that much.
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