For Three Seconds And Will Change Effects Based On What Team You Are On. When Used By A Traitor Will Explode Dealing 25 AOE Damage In A Small Radius. When Used By Detectives And Innocents Will Explode Healing Everybody In A Small Radius By 25 Hp.
This breaks the meta a bit, because you can use it to instantly prove your innocence, or any other role. I do not like the idea of that, so some changes would be needed.
05-30-2017, 02:50 AM (This post was last modified: 05-30-2017, 02:52 AM by Brassx.)
(05-30-2017, 02:46 AM)Unpoke Wrote: As long as it has a big enough spread I don't think there should be a problem with it being overpowered. Maybe the further away the bullet is, the less damage it does?
lol what? Are you serious with that?
That's exactly what shotguns do, and that's exactly what the trait stops.
The shotgun also has +20% accuracy. Basically making it a sniper.
05-30-2017, 02:56 AM (This post was last modified: 05-30-2017, 03:06 AM by Kuro.)
I submitted the Kief's Beefed shotgun, and when designing it I wanted it to have that infinite range and have it be a sort of "bellum" of shotguns.
Things that noobs use that people would complain is OP when it's actually not. With the exception of close ranges you're much better off with an automatic more accurate weapon.
It's a gimmick weapon with the chance to spawn with many harsh negatives.
My intention was to make it difficult to roll a "good" one with all positive stats and no negatives
Even with a 'perfect" one you'll find it's stats aren't OP an it's only really redeeming quality is the range.
I made the Toy Robot and I really wasn't thinking of the whole meta situation. Maybe make it so the Det's heals by 50 and the Traitor's and Innocent's just do 25 healing, or just make it do 25 healing flat for every team just still keeping the AOE.
(05-30-2017, 04:15 AM)Azzie Wrote: I made the Toy Robot and I really wasn't thinking of the whole meta situation. Maybe make it so the Det's heals by 50 and the Traitor's and Innocent's just do 25 healing, or just make it do 25 healing flat for every team just still keeping the AOE.
I really like the idea of making it a 25 heal aoe ~ it's be unique, and it could be used to make everyone happy (except maybe a traitor who now has to do 25 more damage to everyone). Also love the idea of making the Det 50. I think it would make it fun to have a *really* small aoe... maybe baiting people into grouping up to set up a nice plasma nade or Jihad, eh? c: