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Survive QoL

#1
Quality of life improvements to Survive:

- Make the starting room gun always the same weapon (like an m1 garand), a lot of the time it is a godlike or rifle which either can't be bought or effectively used leaving your team to melee zombies until round 5.

- Allow the first door to be bought for 1500 points before round 5, it will save teams time if they can get out of the starting room earlier

- Make the mysterious box available starting in the loadout room. This encourages players to work with their team rather than for themselves.

- Remove godlikes from the walls and only allow them from the mysterious box as they are special weapons.

- Announce in chat when a teammate receives a godlike or zombie destroyer/fireballs from the mysterious crate (for fun)?

- Speed up the blue orbs charge speed, it takes a very long time currently.

- Only allow the red orb to be charge starting at round 10, only allow the green orb/ square and triangle to spawn during round 10?

- Allow a "reset" option for the red staves' dot puzzle, clicking this option randomizes the board for people who get stuck on it

- Fix fast zombies hitting you after their death

- for the last time can charples please be fixed again, they always manage to teleport and instantly hit players. (I think they may just be spawning and the animation for spawning is broken with them sometimes allowing them to melee instantly)

- Allow traits such as add ammo to clip and double shoot to work
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#2
Quote:- Allow traits such as add ammo to clip and double shoot to work

double shoot does work..
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#3
Im pretty sure add ammo works too, atleast on glock-a-doodle you can see it if you look closely enough.
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