Additions
Changes
Fixes
Not much here guys, I've been really busy the past few weeks. As some of you may have heard, Event #2 is back in development after the break from when beaver left (and other IRL stuff), I've been working on this while also working on my game Voslom on the side.
It's going to be tricky since I have an incomplete event map, as I am not a mapper (I do know my way around hammer, and I know how to optimize, I just lack artistic creativity). Beaver said he may want to help again though, so I may get him to help with the map again!
All in all, Event 2 is making good progress. I do not have an ETA, but I'm *HOPING* I can get it out around the end of October or early to mid November, if nothing comes up. With a crate being released before the event.
There is one more thing I want to bring up, I have talked to a few people and we agree that TTT can get fairly old after awhile. So we've come to the conclusion that it may be time to add another server with a completely new gamemode(that involves the globalized Inventory system still). I'm thinking a DM/TDM/CTF type server, with only optimized maps allowed, and the stats for weapons would be scaled down. If done properly with good performance, it could be a pretty fun gamemode. It would have post round drops just like TTT(if player count is above a certain number), winning would not affect anything other than your personal stats.
Would any of you want to see something like this in the future?
- There are now automatic rewards applied for anyone who joins the steamgroup! If you are already in the group, just join the TTT server and you should get your reward ~40 seconds after joining.
The reward is a collectors "FRG Steamgroup Badge" and +25% XP! You only get these rewards a single time, and they are non-tradeable.
I plan to maybe be more involved with the steamgroup, as it stands now a lot of people don't even know we have one, as we rarely use it.
Changes
- The Candy Cane deagle should no longer proc on shots that would have killed the target.
- The bloodfury gravity suffix no longer negates the bullet damage upon proc.
- Adjusted my server restarting program to query the server and auto-restart the server(s) if the query fails 5 times (for when the server appears responsive to the OS, but is frozen - Stuck in an infinite loop).
Fixes
- Fixed a bug allowing users to ignore the win cooldown on the wormqueen
Not much here guys, I've been really busy the past few weeks. As some of you may have heard, Event #2 is back in development after the break from when beaver left (and other IRL stuff), I've been working on this while also working on my game Voslom on the side.
It's going to be tricky since I have an incomplete event map, as I am not a mapper (I do know my way around hammer, and I know how to optimize, I just lack artistic creativity). Beaver said he may want to help again though, so I may get him to help with the map again!
All in all, Event 2 is making good progress. I do not have an ETA, but I'm *HOPING* I can get it out around the end of October or early to mid November, if nothing comes up. With a crate being released before the event.
There is one more thing I want to bring up, I have talked to a few people and we agree that TTT can get fairly old after awhile. So we've come to the conclusion that it may be time to add another server with a completely new gamemode(that involves the globalized Inventory system still). I'm thinking a DM/TDM/CTF type server, with only optimized maps allowed, and the stats for weapons would be scaled down. If done properly with good performance, it could be a pretty fun gamemode. It would have post round drops just like TTT(if player count is above a certain number), winning would not affect anything other than your personal stats.
Would any of you want to see something like this in the future?