Simple, easy suggestion. A flat 20-30% mobility on the knife. The knife SHOULD be a viable thing to spend a credit on.
It needs mobility because people with positive mobility can outrun you VERY EASILY. Swift Deagles are the bane of the knife challenge.
SCENARIO TIME:
You are in the process of knifing somebody, it is hard as it is to sneak up on somebody on this server given everybody is some kind of TTT wizard, but you whip out the knife and attempt it anyway.
One out of two things happens to you:
1. You hold the knife out and watch them waltz away from you not knowing their life was in danger.
2. They flip around(as smarter players can sense danger) and shoot you in the face as they walk backwards away from you.
Having mobility on the knife would not just make it usable against positive mobility, it could even create a niche way for traitors to move around the map if they're willing to take the risk.
Please consider it.
It needs mobility because people with positive mobility can outrun you VERY EASILY. Swift Deagles are the bane of the knife challenge.
SCENARIO TIME:
You are in the process of knifing somebody, it is hard as it is to sneak up on somebody on this server given everybody is some kind of TTT wizard, but you whip out the knife and attempt it anyway.
One out of two things happens to you:
1. You hold the knife out and watch them waltz away from you not knowing their life was in danger.
2. They flip around(as smarter players can sense danger) and shoot you in the face as they walk backwards away from you.
Having mobility on the knife would not just make it usable against positive mobility, it could even create a niche way for traitors to move around the map if they're willing to take the risk.
Please consider it.