Edit: Sometimes he shoots the beam out behind him. This is completely impossible to dodge at times, and feels super unfair.
Also, could his melee after teleporting do 15, not 25, damage?
The normal mobs (rats/deathclaws) are easy enough to handle with 4 people, but when we got to the Tank, we drained all of our primary (which was at maximum) and still didn't kill him. Extremely hard to kill the bosses. It'd be nice to be able to do the event with less people.
There really NEEDS to be a checkpoint system, especially for this. It takes a long time just to get to the pillars with lower DPS, and the pillars themselves take a long time, too.
At the rock, we did fine.
At the first pillar, we did fine.
At the first pillar boss, we got extremely low on ammo but still defeated him.
Second pillar, we did fine.
Second pillar boss, I used all of my primary and went down to 100 secondary bullets, but we did it. The rats/deathclaws swarmed us bad.
Third pillar was rough, a lot of enemies but we did it.
The third pillar boss was surprisingly easy, he fell quickly. His HP felt quite low.
The fourth pillar was very rough, but we managed.
The fourth pillar boss fell easily enough.
The final bosses HP was manageable, but losing even one guy meant our DPS tanked to absolutely 0. It should boost the living players' DPS by +20% every time a player dies, stacking of course. 4 players is 0%, 3 is +20% for all, 2 is +40% for all, final player gets +60%?
The entire time we were -extremely- low on Ammunition. Constantly. We had to repeatedly hunt for ammo crates.
Overall, we got pretty terrible loot drops. No crates, only weapons, crystals, small coin amounts and Traitor Rounds. Are Loot Drops scaled, too?
Also, could his melee after teleporting do 15, not 25, damage?
The normal mobs (rats/deathclaws) are easy enough to handle with 4 people, but when we got to the Tank, we drained all of our primary (which was at maximum) and still didn't kill him. Extremely hard to kill the bosses. It'd be nice to be able to do the event with less people.
There really NEEDS to be a checkpoint system, especially for this. It takes a long time just to get to the pillars with lower DPS, and the pillars themselves take a long time, too.
At the rock, we did fine.
At the first pillar, we did fine.
At the first pillar boss, we got extremely low on ammo but still defeated him.
Second pillar, we did fine.
Second pillar boss, I used all of my primary and went down to 100 secondary bullets, but we did it. The rats/deathclaws swarmed us bad.
Third pillar was rough, a lot of enemies but we did it.
The third pillar boss was surprisingly easy, he fell quickly. His HP felt quite low.
The fourth pillar was very rough, but we managed.
The fourth pillar boss fell easily enough.
The final bosses HP was manageable, but losing even one guy meant our DPS tanked to absolutely 0. It should boost the living players' DPS by +20% every time a player dies, stacking of course. 4 players is 0%, 3 is +20% for all, 2 is +40% for all, final player gets +60%?
The entire time we were -extremely- low on Ammunition. Constantly. We had to repeatedly hunt for ammo crates.
Overall, we got pretty terrible loot drops. No crates, only weapons, crystals, small coin amounts and Traitor Rounds. Are Loot Drops scaled, too?