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T weapon changer

#11
(06-12-2015, 07:08 PM)Fellord Wrote:  bumperino

it has literally been 7 hours. No need to bump this.
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#12
(06-12-2015, 08:13 PM)TobiasX Wrote:  
(06-12-2015, 07:08 PM)Fellord Wrote:  bumperino

it has literally been 7 hours. No need to bump this.

Bump
Umpty Dumpty
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#13
(06-12-2015, 08:13 PM)Brassx Wrote:  
(06-12-2015, 12:21 PM)TobiasX Wrote:  
(06-12-2015, 04:28 AM)McNuggie Wrote:  This is a pretty good idea actually, given it adds a visual effect that makes it noticeable for the gun to be "disguised"

I don't know how this could be coded, but +1.

This is literally one of the easiest codes...

All you do is change the view and the world models lol.

For a simple way yes. But adding an interesting 'phase/shimmer' effect is more tricky.

I do like this idea, perhaps to balance it, I could make it revert to the original model when you shoot it, and have it remain that way for a second or so. It would be more-so to hide a weapon you just killed someone with imo.

That idea I like. It would definitely balance it and it still gives me the thrill of trying to hide it. But what if when you fire.it someone just switched to another weapon?
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#14
As long as it only switches, say, awps or something to a different gun. If someone can pretend a shotgun is a glock, I'm quitting.
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#15
(06-12-2015, 08:45 PM)Terran Wrote:  As long as it only switches, say, awps or something to a different gun. If someone can pretend a shotgun is a glock, I'm quitting.

Why would you put those cancerous thoughts in my head
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#16
Brass can decide what weapons it can change, it would be more useful if it hid t weapons.
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#17
I would love to see this, perhaps everytime the model were to change it glows through walls like the fire bomb but for like a second or 2? Just an idea, +1 seems interesting.
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