Let us never have regen bubbles or anything of their ilk in FRG.
I'm done with NTG's fucking regen bubbles. What's the point of shooting a T to near death if he can camp for two minutes and heal to full? What is even the point?
(12-05-2014, 06:21 PM)Terran Wrote: Let us never have regen bubbles or anything of their ilk in FRG.
I'm done with NTG's fucking regen bubbles. What's the point of shooting a T to near death if he can camp for two minutes and heal to full? What is even the point?
Post farming m8 - The Chat call-out was enough.
But yeah, they need to be seriously re-balanced - Like I remember my Regen bubble was also a little bit of a SHIELD BUBBLE! Atleast make it less OP, like Instant Health Kits that have a limited uses per round & you need to be close to heal somebody else.
12-05-2014, 07:51 PM (This post was last modified: 12-05-2014, 07:52 PM by Jake1o.)
Regen bubbles are fine. The point is you have to win the 1v1. This could go both ways. Whats the point of getting 2/3 the way killed by an inno then having no way to heal and fighting the next inno who only has to land one bullet on you? I would be happy to see regen bubbles back or happy to see something new. Just wanted to state that regen bubbles aren't as big a deal as you're making them seem.
(12-05-2014, 07:51 PM)Jake1o Wrote: Regen bubbles are fine. The point is you have to win the 1v1. This could go both ways. Whats the point of getting 2/3 the way killed by an inno then having no way to heal and fighting the next inno who only has to land one bullet on you? I would be happy to see regen bubbles back or happy to see something new. Just wanted to state that regen bubbles aren't as big a deal as you're making them seem.
I will repeat myself again:
Health kits. They're that balance Terran would need. To use them, you'll need to "Charge 'em up" - Hold the mouse button a few seconds & your health is back there, ready to continue. It can be limited to 1 use as a start & have a stat that increases the number of uses, but it would be rare - BUT you could still always find it with a +% heal stat. Let's try this to be a little different.
12-05-2014, 08:12 PM (This post was last modified: 12-05-2014, 08:37 PM by Terran.)
Edit: Bottle, that is a really good idea. I love that. Its much more balanced, its much more USEFUL, its much less overpowered. That would mean QUICKER game-play and less camping.
Double edit: Basically, it promotes way too slow of game-play. Infinite uses, slow to heal, really all it does is slow down the game and give unfair advantages. Its extremely difficult for an Innocent to kill a Traitor if the T has the jump on them, so what's the point about doing a little bit of damage and then dying?
(12-05-2014, 08:12 PM)Terran Wrote: Edit: Bottle, that is a really good idea. I love that. Its much more balanced, its much more USEFUL, its much less overpowered. That would mean QUICKER game-play and less camping.
Double edit: Basically, it promotes way too slow of game-play. Infinite uses, slow to heal, really all it does is slow down the game and give unfair advantages. Its extremely difficult for an Innocent to kill a Traitor if the T has the jump on them, so what's the point about doing a little bit of damage and then dying?
Its just a pain.
Is your second edit about the Regen bubbles? I still like them, because... Like I said earlier - way OPer, even though it does slow the gameplay. The Health Kits would be limited use - 1 (Or more if it has a stat) and takes time to use, but the effect is immediate - Once used, it gives you that % HP you need - weather 10 HP or even 70 HP (Based on the stat - Though, it CAN'T exceed the health limit - although it might exceed the HP limit IF there's a trait that lowers the maximum HP permanently - since it would count the 100 HP/Maximum health increase as the original maximum & not change towards the lowered one)
Regens are also shield bubbles.
BTW, here's a suggestion to balance shield bubbles:
Hold LMB (fire button) to charge
When charged, it'll activate the shield bubble.
Instead of being placed into an area, it would cover the player - like black powder in the bullet, but replace the powder with the player & the bullet casing with the shield - it will be attached to you AND give you a speed boost whilst active, neglecting taken damage, BUT you'll be unable to use any guns whilst active & you're still vulnerable to melee damage, but don't worry - it'll remain with unlimited use per round and a cooldown before being able to use it.
For barricades - I dunno - they seem to be OK as they are.