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Offical Quest Suggestion Thread

#11
I think it should just be three challenges each week, one from each difficulty.
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#12
(05-16-2015, 08:43 PM)Rotshout Wrote:  I think it should just be three challenges each week, one from each difficulty.

I like that, but it would likely mean more balancing and trial and error is needed to determine how hard a quest actually is. It would get fairly difficult to balance them with the mindset that those 3 should take the average playing 5-6 days to complete. Giving more at once allows me to set a certain amount they can take on at one time(if there is 6 total this week, can only maybe take on 2 at a time, etc).

Just think about it, it feels like completing only 3 quests in a week is a bit underwhelming, IMO. (Judging by the quests suggested already, and how short they can be)
I want the entire quest board to take around 5 days at average to complete.

If there are 6 per week, there can be 2 Easy, 2 Medium, and 2 Hard, and wouldn't need to worry as much about the timing.

BUT that being said, the more per week would mean I need to code more quests, as I want to have it where it can go at least 3 weeks without it reusing a quest. (week 1, week 2 not re-using any from week 1, and week 3 without re-using any from week 1 or 2, etc.. Would need a lot of different quests for this)

So to accomplish that(before release), I'd like to have ~ 24 total quests, 8 for each difficulty.
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#13
Please brassx please do not do like 300 kills with a specific weapon PLEASE
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#14
Lengthy quests are...Difficult to think of if excluding something like Axe's description, so I'm at a loss there.
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#15
(05-16-2015, 09:23 PM)Axe Wrote:  Please brassx please do not do like 300 kills with a specific weapon PLEASE

That's not hard, that's just boring and takes time, so I agree with you there.

They should be challenging, exciting, and somewhat lengthy depending on how much skill you have.
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#16
Yeah the only real way is to make it so you have to do more of something. Which is fine to an extent.
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#17
People who can only play on the weekends don't have 5-6 days to play.
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#18
Quest Ideas

Name: On The Clock
Objective: Work with your fellow traitors to eliminate the innocents within two minutes.
Victory Description: This is why we pay you! (Or something that  actually sounds good)
Difficulty: Medium


Name: The Cheapskate
Objective: Win 5/10 Traitor rounds without spending credits.
Victory Description: What are you going to buy with all those credits?
Difficulty: Medium (?)
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#19
(05-20-2015, 01:59 AM)Tonifer Wrote:  Quest Ideas

Name: On The Clock
Objective: Work with your fellow traitors to eliminate the innocents within two minutes.
Victory Description: This is why we pay you! (Or something that  actually sounds good)
Difficulty: Medium


Name: The Cheapskate
Objective: Win 5/10 Traitor rounds without spending credits.
Victory Description: What are you going to buy with all those credits?
Difficulty: Medium (?)

Too easy!
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#20
Name:Try Again
Objective:As a detective defuse a remote bomb thats been placed on you
Victory Description: You saved your Life! and possibly more?!
Difficulty: Easy?

Name:Addictive
Objective: Be on the server for 420 Hours
Victory Description: #NoLife
Difficulty: Hard?
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