See, the Crowbar is my favorite melee weapon. I love it! Its fast and useful and awesome, even if it does low damage. Now, I was thinking that everyone should get a default crowbar melee weapon, but there's a twist: The more EXP you get, the more you can change the stats on the crowbar.
You'd have the basic Damage, Firerate, Range and Mobility. They'd be capped at 25% each. Ever level you get, you get 1% to add to any of those 4 areas. Say you're level 20, you can have 15% damage and 5% mobility.
This would, obviously, work until level 100 (99?) when you'd basically have 25% in each, but just hitting level 25 is an amazing feat. These crowbars would be UNTRADEABLE. You could adjust the stats any time it wasn't equipped/you were dead.
E.G I'm level 33, so I'd have +10% fire-rate, +10% mobility and +13% damage.
What do you think? This is something I've always wanted. I posted ideas for it (Evolving Gun) on NTG a long time ago.
You'd have the basic Damage, Firerate, Range and Mobility. They'd be capped at 25% each. Ever level you get, you get 1% to add to any of those 4 areas. Say you're level 20, you can have 15% damage and 5% mobility.
This would, obviously, work until level 100 (99?) when you'd basically have 25% in each, but just hitting level 25 is an amazing feat. These crowbars would be UNTRADEABLE. You could adjust the stats any time it wasn't equipped/you were dead.
E.G I'm level 33, so I'd have +10% fire-rate, +10% mobility and +13% damage.
What do you think? This is something I've always wanted. I posted ideas for it (Evolving Gun) on NTG a long time ago.