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Traitor/Detective rounds

#1
After a discussion I had on discord last night with Beebee and a few others I decided to make a suggestion on said idea here. I feel the current system with traitor/detective rounds is unfair to newer players and I fear it can drive them away before they really get a chance to start and stay here at FRG. If you don't force said rounds on days where we have dailies featuring wins in those respective categories you basically won't have a traitor or detective round.

My idea is to limit the amount of forced traitors/detectives per round. For example, if 8 players were online then 1 traitor round could be used to force spawn and the other slot would be a random person. This would also mean you would need 16 people online to force another detective slot. I think that 1 slot of traitor and detective should always be set to a random player and then allow all the other slots be available for potential forced spawns.
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Messages In This Thread
Traitor/Detective rounds - Kazen - 07-06-2019, 05:22 AM
RE: Traitor/Detective rounds - Bathory - 07-06-2019, 07:26 AM
RE: Traitor/Detective rounds - Eazy - 07-06-2019, 10:06 AM
RE: Traitor/Detective rounds - Beebee1303 - 07-06-2019, 02:07 PM
RE: Traitor/Detective rounds - Brassx - 07-06-2019, 02:43 PM
RE: Traitor/Detective rounds - Terran - 07-06-2019, 04:00 PM
RE: Traitor/Detective rounds - Dreadark - 07-09-2019, 05:24 AM

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