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Higher Tick Rate For Better Damage Registration

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From what people have tested the server is running estimated under 30 tick, which is below average from 100 tick rate. I notice many players have been complaining about the No Registration on damages due the server side not syncing as quick as the client side is. Please fix this issue, so all our damages could possibly count. It was so bad that the remote mines that I planted on someone did not kill him, and that is how bad the tick rate issue is. Players able to take no damage from a remote mine is incredibly amazing. This affects all damages, the no registration is not bias. I would recommend switching to a better game service provider.
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Higher Tick Rate For Better Damage Registration - »Ðante« - 07-11-2015, 05:22 PM

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