12-17-2024, 09:27 AM
Spectacular work, Parade.
Every map of yours I play on oozes personality, surrealism, and a passion for the map and community. The Blue Wall is no different. Exploring the map the first time was a huge treat; from one of the coolest T traps I've ever seen to seeing how the map responds to its activation like a steampunk contraption. I did not know this map had semi-random generation until I read this post. How you managed to do that in Hammer Editor is beyond me. Very well done and I hope I get to experience more of what The Blue Wall has to offer.
Also, make the big pointy techno piece on the catapult a T trap. I think that'd be very funny.
Every map of yours I play on oozes personality, surrealism, and a passion for the map and community. The Blue Wall is no different. Exploring the map the first time was a huge treat; from one of the coolest T traps I've ever seen to seeing how the map responds to its activation like a steampunk contraption. I did not know this map had semi-random generation until I read this post. How you managed to do that in Hammer Editor is beyond me. Very well done and I hope I get to experience more of what The Blue Wall has to offer.
Also, make the big pointy techno piece on the catapult a T trap. I think that'd be very funny.