What?
Base Damage = 45.
Headshot multiplier = 3.
script:
Oh with body armor. There's no reason to buff it just because of that!
Base Damage = 45.
Headshot multiplier = 3.
script:
Quote:if SERVER then
AddCSLuaFile( "shared.lua" )
resource.AddFile("materials/NTG/zeph_icon_canary.vmt")
end
SWEP.HoldType = "pistol"
if CLIENT then
SWEP.PrintName = "Canary"
SWEP.Author = "SniperDuck"
SWEP.Slot = 6
SWEP.ViewModelFOV = 54
SWEP.ViewModelFlip = false
SWEP.EquipMenuData = {
type="Weapon",
model="models/weapons/w_357.mdl",
desc="High powered revolver, uses normal pistol ammo."
};
SWEP.Icon = "NTG/zeph_icon_canary"
end
SWEP.Base = "weapon_tttbase"
SWEP.Primary.Recoil = 2
SWEP.Primary.Damage = 45
SWEP.Primary.Delay = 0.35
SWEP.Primary.Cone = 0.01
SWEP.Primary.ClipSize = 6
SWEP.Primary.Automatic = true
SWEP.Primary.DefaultClip = 6
SWEP.Primary.ClipMax = 12
SWEP.Primary.Ammo = "AlyxGun"
SWEP.AutoSpawnable = false
SWEP.AdminSpawnable = true
SWEP.HeadshotMultiplier = 3
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_DETECTIVE}
SWEP.AmmoEnt = "item_ammo_revolver_ttt"
SWEP.IsSilent = False
SWEP.ViewModel = "models/weapons/v_357.mdl"
SWEP.WorldModel = "models/weapons/w_357.mdl"
SWEP.Primary.Sound = Sound( "Weapon_Deagle.Single" )
-- We were bought as special equipment, and we have an extra to give
function SWEP:WasBought(buyer)
if IsValid(buyer) then -- probably already self.Owner
buyer:GiveAmmo( 6, "Pistol" )
end
end
Oh with body armor. There's no reason to buff it just because of that!