Quote:-Use for the leveling system. (unlock new hats, models, wep rolls. Say every 10 levels you get 1 item crate. This wouldn't hurt the economy and would get people to play and reward them for doing so. On NTG you get points for play time but here on FRG you aren't guaranteed ANYTHING for play time. It is ALL RNG because coins just randomly drop if you're lucky. This is a super needed suggestion IMO. It at least gives something to those players who have stuck around and play often but just have bad luck.)
Quote:On NTG you get points for play time but here on FRG you aren't guaranteed ANYTHING for play time.That is true. I still somewhat frown upon awarding crates every 10 levels, even though I DO like it, it's just I can see people making new accounts to get to level 10 more quickly, rather than playing on their main to rank up 10 levels, as it gets harder to level the higher level you get. But that's not much of a problem with !cha.
I can picture people getting 'excited' or looking forward to gaining their next level to get the crate, which I like the idea behind their time going to something.
If you think about it, on NTG you gets points every 10 minutes, which can add up to an item roll in the pointshop, it's a similar concept really here. It would take LESS time to get enough points for a roll in the pointshop though. So if you think about it, it's not that big of a deal right?
Anyone else have anything to say about this specific suggestion?
EDIT:What about something a little less guaranteed? To go with the RNG system we already have in place.
you get 10 levels, then a menu or something pops up, which has a bunch of 'slots'. One of these slots will contain a case, and maybe one will contain an XP boost, maybe afew various other things, but they will mostly be empty. Anyways, you will be asked to pick one of these slots, not knowing what's in one of them. Once you pick it it tells you what you got. Then you're off to get 10 levels again till the next one!