Challenge Scrolls were definitely fun, but in the head they never felt rewarding since the drops were less than optimal, and people began to treat them as "Grinds" that they have to metagame/abuse to complete quickly, rather than a fun, slow challenge.
Boss rounds, or some type of them, are always cool and people love those, so you can't go wrong with that. (More Player vs AI like the Thanatos fight IS cool, rather than players vs player).
I'd love to see the XP system become something neat. (Though hopefully all the time you played in the past would become EXP? Eh-heh.) Being able to unlock new prop limits or colors, maybe other custom shop things would be a good incentive for it I'd think.
A weekly challenge system could tie-in nicely with EXP, rewarding it to show who's the better/best player and maybe a few unique rewards (Maybe you could drop 10/10 or less crystals? Fully charged ones would be neat rewards, knowing how hard some are to upgrade! Even though giving out crates as a reward would kinda ruin the economy in my eyes, maybe completing various difficulties of challenges would present the winner with a small amount of "Tokens". These could be used on a new type of roll, one with much more cosmetics and fun stuff. You could find some cool Indiana-Jones style stuff, or Egyptian clothing. A shovel as a melee weapon, a blow-dart type gun with a funny suffix. The items inside don't have to be Ascultones and heroic Mac10's. (Also, a different "Style" of rolls would be pretty neat. Maybe a big lottery wheel or something that spins.)
Otherwise, I'm pretty sure that we would all appreciate anything that you do, Brass. Even bugfixes can be fun!
Boss rounds, or some type of them, are always cool and people love those, so you can't go wrong with that. (More Player vs AI like the Thanatos fight IS cool, rather than players vs player).
I'd love to see the XP system become something neat. (Though hopefully all the time you played in the past would become EXP? Eh-heh.) Being able to unlock new prop limits or colors, maybe other custom shop things would be a good incentive for it I'd think.
A weekly challenge system could tie-in nicely with EXP, rewarding it to show who's the better/best player and maybe a few unique rewards (Maybe you could drop 10/10 or less crystals? Fully charged ones would be neat rewards, knowing how hard some are to upgrade! Even though giving out crates as a reward would kinda ruin the economy in my eyes, maybe completing various difficulties of challenges would present the winner with a small amount of "Tokens". These could be used on a new type of roll, one with much more cosmetics and fun stuff. You could find some cool Indiana-Jones style stuff, or Egyptian clothing. A shovel as a melee weapon, a blow-dart type gun with a funny suffix. The items inside don't have to be Ascultones and heroic Mac10's. (Also, a different "Style" of rolls would be pretty neat. Maybe a big lottery wheel or something that spins.)
Otherwise, I'm pretty sure that we would all appreciate anything that you do, Brass. Even bugfixes can be fun!