10-10-2021, 05:40 AM
(This post was last modified: 10-10-2021, 06:18 AM by HeisenBurger.)
Eye of the Hellspawn
Hard hitting sniper, like Voice of Insanity
Godlike. From tribulation would be cool, either straight pull from chests or from pouches to make pouches more exciting or just final chests. Or maybe add loot orbs to lancers (that die near a bowl) to incentivize killing lancers near bowl and have it drop from there.
3-5 bullets in the mag.
A withered soul lingers within the frame of this weapon, feed it and it will give itself to your cause.
Having this weapon out will summon the soul of a Hellspawn lancer. It's a permanent summon that can't be killed.
Getting kills with this weapon will leave behind souls, hold E to shoot out a net for the weapon to collect it. Nets have a cooldown upon use, but picking up a soul will reset that cooldown. If you attack an enemy with the net, it will slow them by X%.
The lancer summon gains more power the more souls it has.
At 0-2 stacks, its only attack is the lancer's white stab from tribulation, dealing 25? damage to enemies the summon is aggro'd on (User is attacking, being attacked)
At 3-5 stacks, it's upgraded to a lancer lieutenant, switching from the white stab to the purple lifesteal stab and the AoE cleave.
At 6-8 stacks. It becomes a captain, gaining the attacks of captains. All the summon's attacks will now lifesteal as well.
At 9 stacks. It reaches its final form as a High Captain, the captain will now send out a lifestealing mage projectile with every shot. If you are to die, the captain will sacrifice himself for you and heals you to 25-50% of your max hp.
If the captain sacrifices himself, you lose every stack and have to stack it back up all over again.
In PvE, 1 soul gives 1 stack. In TTT, 1 soul gives 3 stacks.
Additionally, for every soul stack you have, you deal bonus damage to targets with over 5000 base HP. This should be a number that's really high, because I want this to be top tier for boss DPS at max stacks.
So in essence, it's a sniper that rewards staying alive and performing well in an event. Which is becoming a trend in recent events like tribulation and hard mode dilapidation. It also gives the spotlight to a weapon class that's been bottom tier in events but finally has a good showing in tribulation. However, if you lose your stacks, it'll be really difficult to get them back and then you're stuck with a normal sniper for boss damage so you're forced to perform well.
Drops with trib traits? Blessed, of sorrow, more damage to hellspawn?
Hard hitting sniper, like Voice of Insanity
Godlike. From tribulation would be cool, either straight pull from chests or from pouches to make pouches more exciting or just final chests. Or maybe add loot orbs to lancers (that die near a bowl) to incentivize killing lancers near bowl and have it drop from there.
3-5 bullets in the mag.
A withered soul lingers within the frame of this weapon, feed it and it will give itself to your cause.
Having this weapon out will summon the soul of a Hellspawn lancer. It's a permanent summon that can't be killed.
Getting kills with this weapon will leave behind souls, hold E to shoot out a net for the weapon to collect it. Nets have a cooldown upon use, but picking up a soul will reset that cooldown. If you attack an enemy with the net, it will slow them by X%.
The lancer summon gains more power the more souls it has.
At 0-2 stacks, its only attack is the lancer's white stab from tribulation, dealing 25? damage to enemies the summon is aggro'd on (User is attacking, being attacked)
At 3-5 stacks, it's upgraded to a lancer lieutenant, switching from the white stab to the purple lifesteal stab and the AoE cleave.
At 6-8 stacks. It becomes a captain, gaining the attacks of captains. All the summon's attacks will now lifesteal as well.
At 9 stacks. It reaches its final form as a High Captain, the captain will now send out a lifestealing mage projectile with every shot. If you are to die, the captain will sacrifice himself for you and heals you to 25-50% of your max hp.
If the captain sacrifices himself, you lose every stack and have to stack it back up all over again.
In PvE, 1 soul gives 1 stack. In TTT, 1 soul gives 3 stacks.
Additionally, for every soul stack you have, you deal bonus damage to targets with over 5000 base HP. This should be a number that's really high, because I want this to be top tier for boss DPS at max stacks.
So in essence, it's a sniper that rewards staying alive and performing well in an event. Which is becoming a trend in recent events like tribulation and hard mode dilapidation. It also gives the spotlight to a weapon class that's been bottom tier in events but finally has a good showing in tribulation. However, if you lose your stacks, it'll be really difficult to get them back and then you're stuck with a normal sniper for boss damage so you're forced to perform well.
Drops with trib traits? Blessed, of sorrow, more damage to hellspawn?