12-22-2020, 08:19 PM
This idea is pretty interesting, but I think a lot of problems could arise.
Divines first concern is the event of a split in players, which could lead in some bad shit to all of the items in the shared inventory. I think a solution would be to add a tag on every item claiming who's item is who. so if one player leaves, those items are transferred back into his inventory. There's most likely underlining problems for this that I'm not thinking of, but that's a solution I would think to do first.
I think the transfer of coins or any stackables should remain out of the inventory to prevent less duping problems, as for everything else there prob would be extensive testing.
The idea of guild or clans has been around for awhile, and I think it should be official. You create a "guild" and complete events to up your score and try to beat other guilds, maybe get rewards to. Idk what else you could do with a guild, but that's just a baseline.
I think Brass actually has a system for this already.
Divines first concern is the event of a split in players, which could lead in some bad shit to all of the items in the shared inventory. I think a solution would be to add a tag on every item claiming who's item is who. so if one player leaves, those items are transferred back into his inventory. There's most likely underlining problems for this that I'm not thinking of, but that's a solution I would think to do first.
I think the transfer of coins or any stackables should remain out of the inventory to prevent less duping problems, as for everything else there prob would be extensive testing.
The idea of guild or clans has been around for awhile, and I think it should be official. You create a "guild" and complete events to up your score and try to beat other guilds, maybe get rewards to. Idk what else you could do with a guild, but that's just a baseline.
(12-22-2020, 03:41 AM)Dreadark Wrote: I'd add a level requirement of like level 50, just for that extra layer of security. I like the idea but I feel like Brass has said he's not keen on the idea before.
At the very least, it would be nice to be able to give items to people even if they're not on, like if there was a mailbox npc of a sort, where you go to them and choose a person to send an item to, and that person can go receive the item whenever they come online.
I think Brass actually has a system for this already.