12-22-2020, 04:10 AM
+1 Guilds sound super cool, i just think its going to be very problematic in terms of two major things
1. Moderation and ownership of items - In the event of a guild split who retains which items because these "guilds" will likely be made up of significantly less people maybe 2-4 its unreasonable to say the items stay with whoever is in "charge", i feel like the introduction of this feature would create an influx of inventory sharing that would result in the FRG version of messy divorces with 2 unhappy parties.
2. Item ID problems - We just recently had an issue of items like coins disappearing due to item ID's, my only concern is how problematic these item ID's get when you introduce a joint inventory like this would be(brass or others would obviously know significantly more on this topic than I).
Overall its a very attractive idea and im in full support of this as long as brass believes he can reasonably navigate these two obstacles, the first of which i think will be very difficult and would require a lot of thinking.
1. Moderation and ownership of items - In the event of a guild split who retains which items because these "guilds" will likely be made up of significantly less people maybe 2-4 its unreasonable to say the items stay with whoever is in "charge", i feel like the introduction of this feature would create an influx of inventory sharing that would result in the FRG version of messy divorces with 2 unhappy parties.
2. Item ID problems - We just recently had an issue of items like coins disappearing due to item ID's, my only concern is how problematic these item ID's get when you introduce a joint inventory like this would be(brass or others would obviously know significantly more on this topic than I).
Overall its a very attractive idea and im in full support of this as long as brass believes he can reasonably navigate these two obstacles, the first of which i think will be very difficult and would require a lot of thinking.