07-21-2020, 01:04 AM
So I had the idea where you complete specific tasks to progress in it so here is a mock which I think would be cool as for some ideas
The custom loadout would give you the ability to form as it said preset loadouts which from how I understand the inventory would work by locking items down in slots to form a loadout and if the item is moved then the loadout is obstructed.
My idea for the player skilltree is pretty half assed, most of these should be placed somewhere else and more of the mobility mechanic nodes should be fitted it but these are just some ideas
I really think most of these would have to be tweaked and balanced out but for the most part I want a boss skilltree to exist so here are some random ideas
The custom loadout would give you the ability to form as it said preset loadouts which from how I understand the inventory would work by locking items down in slots to form a loadout and if the item is moved then the loadout is obstructed.
My idea for the player skilltree is pretty half assed, most of these should be placed somewhere else and more of the mobility mechanic nodes should be fitted it but these are just some ideas
I really think most of these would have to be tweaked and balanced out but for the most part I want a boss skilltree to exist so here are some random ideas