07-14-2020, 05:56 AM
I agree with Terran it seems very tailored exclusively for traitor play but it could be cool.
Non-Deagle base is necessary some kind of 20/65-70 bodyshot/headshot pistol for damage numbers would be most appropriate for a gun like that
I'd also argue the explosion does a flat 40-60 damage spread among entities, so for example
2 people- 1st dies, 2nd takes no explosion damage due to lack of tether
3 people- 1st dies, 2nd dies, 3rd takes 40-60 damage from tether explosion
4 people- 1st dies, 2nd dies, 3rd and 4th take 20-30 damage each from tether explosion
5 people- 1st dies, 2nd dies, 3rd 4th and 5th each take 13-20 damage each from tether explosion
so on and so forth
Also unless there is some kind of anti-RDM mechanic to prevent innos from taking tether damage maybe you could have it as an activated proc that lasts 30-60 seconds with a CD to mirror the 30-60 seconds period so you theoretically have 100% uptime minus the activation period.
Non-Deagle base is necessary some kind of 20/65-70 bodyshot/headshot pistol for damage numbers would be most appropriate for a gun like that
I'd also argue the explosion does a flat 40-60 damage spread among entities, so for example
2 people- 1st dies, 2nd takes no explosion damage due to lack of tether
3 people- 1st dies, 2nd dies, 3rd takes 40-60 damage from tether explosion
4 people- 1st dies, 2nd dies, 3rd and 4th take 20-30 damage each from tether explosion
5 people- 1st dies, 2nd dies, 3rd 4th and 5th each take 13-20 damage each from tether explosion
so on and so forth
Also unless there is some kind of anti-RDM mechanic to prevent innos from taking tether damage maybe you could have it as an activated proc that lasts 30-60 seconds with a CD to mirror the 30-60 seconds period so you theoretically have 100% uptime minus the activation period.