I think one thing I'd like to do for now is lower the frequency of the current kill challenges that gilded applies to. Replacing them with a range of other challenges that don't use the kill-credit system we have,
such as kills with certain T weapons, secondary only kills, get x amount of post-round drops on TTT, or any other challenges myself or others can think of.
This doesn't mean those challenges wont exist, I'm just ensuring there's more of a gap between them. So you can't get say, Melee kills followed by a short puzzle, followed by body kills followed by <some tier here.> kills. There will be a gap between the kills, the goal is to hopefully make TTT a little less sweaty and give people a break from feeling forced to use their gilded guns.
such as kills with certain T weapons, secondary only kills, get x amount of post-round drops on TTT, or any other challenges myself or others can think of.
This doesn't mean those challenges wont exist, I'm just ensuring there's more of a gap between them. So you can't get say, Melee kills followed by a short puzzle, followed by body kills followed by <some tier here.> kills. There will be a gap between the kills, the goal is to hopefully make TTT a little less sweaty and give people a break from feeling forced to use their gilded guns.