05-14-2020, 08:40 PM
(This post was last modified: 05-14-2020, 09:06 PM by Not John Smith.)
Ill be the minority and say I don't see a huge problem with mobility except in a few extreme cases.
The largest issue being "boosts your mobility by 40% for 25 seconds on kill" that is a HUGE boost for a long period of time. 25 seconds in TTT is a very long time and that trait is easily repeatable, maybe if it were 5-10 seconds (just enough time to get you away from the player you just killed/group of players trying to kill you) which is what I feel was the intended reason for that trait. You could also lower the mobi to 25% but I feel the time reduction wouldn't piss off owners of mobi boost guns as much.
Another contender would be Aquarius, I dont think the mobi alone is insane (though it could definitely be reduced), the fact that there is a block of water that is hard to see through surrounding a player that has a swimming animation (that makes hitting headshots on the aqua user considerably harder at times due to the movements of the swimming animation at that speed) AND it increases your speed, is absurd.
If in the end a mobi buff cap is implemented, please let it be a reduce over time speed cap. (EX: Joe is using a Swift Deagle with Boost Mobi, Aqua, and Ocarina.. lets say he gets a kill and pushes past X% of extra mobility, that extra mobility SLOWLY diminishes over time.) A hard cap on mobility buffs would ruin a lot of players loadouts/weapons. Passive mobility from guns and traits (abyssal trait for ex) shouldnt be considered in mobi cap.
Any change to mobility buffs is going to be difficult to implement and balance.. there are SO MANY prefixes, items, and traits that increase mobility. I don't know how you can change all of that without making a lot of items very worthless. Good luck.
PS: please for the love of god do NOT decrease accuracy the faster you go, the guns in this game are already inaccurate as hell, I dont need this server's accuracy to turn into a weird version of counter strike.
TL;DR - nerf boost mobi on kill, nerf aqua, nerf ocarina mobi boost and ttt will be better
The largest issue being "boosts your mobility by 40% for 25 seconds on kill" that is a HUGE boost for a long period of time. 25 seconds in TTT is a very long time and that trait is easily repeatable, maybe if it were 5-10 seconds (just enough time to get you away from the player you just killed/group of players trying to kill you) which is what I feel was the intended reason for that trait. You could also lower the mobi to 25% but I feel the time reduction wouldn't piss off owners of mobi boost guns as much.
Another contender would be Aquarius, I dont think the mobi alone is insane (though it could definitely be reduced), the fact that there is a block of water that is hard to see through surrounding a player that has a swimming animation (that makes hitting headshots on the aqua user considerably harder at times due to the movements of the swimming animation at that speed) AND it increases your speed, is absurd.
If in the end a mobi buff cap is implemented, please let it be a reduce over time speed cap. (EX: Joe is using a Swift Deagle with Boost Mobi, Aqua, and Ocarina.. lets say he gets a kill and pushes past X% of extra mobility, that extra mobility SLOWLY diminishes over time.) A hard cap on mobility buffs would ruin a lot of players loadouts/weapons. Passive mobility from guns and traits (abyssal trait for ex) shouldnt be considered in mobi cap.
Any change to mobility buffs is going to be difficult to implement and balance.. there are SO MANY prefixes, items, and traits that increase mobility. I don't know how you can change all of that without making a lot of items very worthless. Good luck.
PS: please for the love of god do NOT decrease accuracy the faster you go, the guns in this game are already inaccurate as hell, I dont need this server's accuracy to turn into a weird version of counter strike.
TL;DR - nerf boost mobi on kill, nerf aqua, nerf ocarina mobi boost and ttt will be better