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A serious change to how new items/weapons/stuff is rolled out

#11
It entirely depends on the type of content.

First impressions can be very important. I've done things both ways, and releasing something a little weak, then buffing it, produces more positive results than releasing something too strong, then nerfing it. However, where a first impression of the item solely dictates whether or not said item is worth going for, I like to release it stronger, then dial it back when/if needed. I don't usually care if people rage that much, unless it remains that way for 1 year+, as by then it's just way too long to really radically adjust it, because of how many underlying things start relying on it, not to say it can't be changed, but a complete overhaul of it would be bad.

The key is to act sooner rather than later when it comes to applying nerfs.

That said, as I've stated before, I don't want to overthink balance anymore. I just want to make cool stuff, release it, then adjust as needed. There's no point in worrying too much about if it's too strong, or too weak at launch most of the time anymore. Things can always be adjusted as needed, and it's pretty ignorant for you to say "They never get changed". I can't tell you how many things I've adjusted, nerfed, or changed in the past few months alone because I saw them as an issue. Not every change, especially negative, is even documented, but a lot are in changelogs in discord.
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RE: A serious change to how new items/weapons/stuff is rolled out - Brassx - 04-27-2020, 06:23 PM

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