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Bring back random chance minigames

#6
(04-25-2020, 06:17 PM)Enchantable Wrote:  obc round - AFK. your inputs hardly matter.bad take. obc is fun and chill minigame where u dont have to sweat

hunter round - AFK. you can't really see the hunter at all, why bother squinting super hard and running around getting loot crates. it's like being innocent with more restrictions. actually agree with this, sadly I haven't really liked hunter rounds since the fog was added and loot crates. It's seriously no fun running around in fog blindly spraying until someone gets lucky and unloads a few rounds into the hunter's forehead. I actually cannot see the hunter when he is stabbing me in the face.

longsword - ok, but sometimes people purposefully delay. can feel lengthy, especially when the last 2 people sit around for 3+ minutesi dont think longsword is that bad. if anything speed up the rate that the arena closes.

player boss - dies immediately because he's afk, or he sweats and kills everyone. what's the point. also you have to run and try to damage him before he gets killed frequently to have any chance for loot because he is often killed too quickly.i think that for almost every player boss round, the boss is massively underpowered and gets rekt almost immediately by the players.

bounce balls - ok, but the crouch jump restriction seems excessive and sometimes occurs when you're just trying to jump up platforms on certain maps.i think bouncy rounds are very fun, but the crouch jump restriction can ruin your round even if you arent meaning to spam crouch jum.

spider queen - massive amount of hp. no useful rewards. seems like a waste of effort.i think the spider queen could use more hp or be made smaller or somehow easier to control. it feels so slow and clunky that the players can just mow you down before you even have a chance.

moonlord - spider queen, basically. except it takes even fucking longer. also half the time the boss is stuck in the skybox, can't attack players, or hides in an obscure location.i think moonlord is fine except for the few bugs ive seen.

infection - sit and wait for zombies to come to you for like 5 minutes, or die and hunt people. somewhat AFK and feels lengthy.disagree. infection round is fun

beam sword - fine, but that shit was happening like every map and got a little repetitive.

perhaps i missed a few but honestly most of them did not seem worth playing, which is likely why many people refer to several minigame rounds as "afk" rounds. the loot incentives are eh, the rounds themselves can take forever, some of them your inputs matter little, and some are just buggy. i think if they are to come back some things should definitely be changed first, and some of them should honestly be reworked entirely or just scrapped because they are straight up not fun (at least imo..).

added my thoughts in red. unfortunately, for people to like minigames now there has to be a high loot incentive or else its waste of time, which is sad. but i think brass currently has plans to add back minigames with some changes to loot. i personally think it would be interesting if every minigame had its own nifty unique tier or something, like draconic for dragon rounds. If i had to suggest a minigame that needed a rework the most I would be torn between reworking spider queen or reworking hunter rounds.
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RE: Bring back random chance minigames - Dreadark - 04-26-2020, 02:34 AM

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