04-25-2020, 06:17 PM
(This post was last modified: 04-25-2020, 06:24 PM by Enchantable.
Edit Reason: i urinated on the floor.
)
obc round - AFK. your inputs hardly matter.
hunter round - AFK. you can't really see the hunter at all, why bother squinting super hard and running around getting loot crates. it's like being innocent with more restrictions.
longsword - ok, but sometimes people purposefully delay. can feel lengthy, especially when the last 2 people sit around for 3+ minutes
player boss - dies immediately because he's afk, or he sweats and kills everyone. what's the point. also you have to run and try to damage him before he gets killed frequently to have any chance for loot because he is often killed too quickly.
bounce balls - ok, but the crouch jump restriction seems excessive and sometimes occurs when you're just trying to jump up platforms on certain maps.
spider queen - massive amount of hp. no useful rewards. seems like a waste of effort.
moonlord - spider queen, basically. except it takes even fucking longer. also half the time the boss is stuck in the skybox, can't attack players, or hides in an obscure location.
infection - sit and wait for zombies to come to you for like 5 minutes, or die and hunt people. somewhat AFK and feels lengthy.
beam sword - fine, but that shit was happening like every map and got a little repetitive.
perhaps i missed a few but honestly most of them did not seem worth playing, which is likely why many people refer to several minigame rounds as "afk" rounds. the loot incentives are eh, the rounds themselves can take forever, some of them your inputs matter little, and some are just buggy. i think if they are to come back some things should definitely be changed first, and some of them should honestly be reworked entirely or just scrapped because they are straight up not fun (at least imo..).
hunter round - AFK. you can't really see the hunter at all, why bother squinting super hard and running around getting loot crates. it's like being innocent with more restrictions.
longsword - ok, but sometimes people purposefully delay. can feel lengthy, especially when the last 2 people sit around for 3+ minutes
player boss - dies immediately because he's afk, or he sweats and kills everyone. what's the point. also you have to run and try to damage him before he gets killed frequently to have any chance for loot because he is often killed too quickly.
bounce balls - ok, but the crouch jump restriction seems excessive and sometimes occurs when you're just trying to jump up platforms on certain maps.
spider queen - massive amount of hp. no useful rewards. seems like a waste of effort.
moonlord - spider queen, basically. except it takes even fucking longer. also half the time the boss is stuck in the skybox, can't attack players, or hides in an obscure location.
infection - sit and wait for zombies to come to you for like 5 minutes, or die and hunt people. somewhat AFK and feels lengthy.
beam sword - fine, but that shit was happening like every map and got a little repetitive.
perhaps i missed a few but honestly most of them did not seem worth playing, which is likely why many people refer to several minigame rounds as "afk" rounds. the loot incentives are eh, the rounds themselves can take forever, some of them your inputs matter little, and some are just buggy. i think if they are to come back some things should definitely be changed first, and some of them should honestly be reworked entirely or just scrapped because they are straight up not fun (at least imo..).