03-10-2020, 06:21 AM
April Fools Suggestions:
Gun of any type that has a chance of one of the many sound clip on hit effects, such as "of touch" or "of discord" or the moan trait
New sound effect trait of just the first 4 notes of megalovania
Rumble's Legacy - A glock that deals no damage, but creates a knockback for the wielder on every shot that could be used for extra height.
General Suggestion:
New headshot sfx of the "Headshot" sound from Unreal Tournament 1999
Easter Suggestion:
Copypasta of an old suggestion of mine
Fortuna: Shotgun
Uses the shotgun model from BioShock 1
Cannot aim down sights, as right click is used for switching ammo types. There are 3 ammo types. Every time you switch ammo types, the gun must be reloaded completely.
Ammo type 1: Normal shotgun pellets, with a faster fire rate and higher damage than the other two types that can be loaded into the shotgun
*Typical shotgun, only better. Really, the best for catch all situations, but those seeking a little flavor for their shotguns are more looking for the other two ammo types. Also, I don't want another First Prayer situation, so don't make it so that it can one shot at medium distance consistently. I think that's a bit much, even though it is possible to be countered.
Ammo type 2: Fire pellets, with significantly decreased damage, but have a stacking mechanic of each pellet hitting adding a fire damage timer stack.
*I would say this should be used as a desperation move, using it to try to guarantee a kill after death. Of course, it all depends on the pellets that hit, and if used for long range should deal almost no damage, as the fire damage should be negligible if only one pellet hits. Also, the gun is unable to be found with the Phoenix or Firewalk traits.
Ammo type 3: Shock pellets, which depending on how many pellets hit, reduce speed for a short time. If most pellets hit, then speed should be reduced by 75%, for a second. If a couple hit, speed should be reduced by 15 - 35%, for ~.25 - .5 seconds.
*This is for mobile targets, or making sure you can make a second shotgun shot count. Unless you're shoving this down someone's throat, it should not 1 shot.
This makes it good for subduing targets that are running away, or are trying to use warrior dash to get to or away from you, as well as someone with mobi boost or christmas orb.
Alternative Godlike ideas:
Unreal Gattler - Levelable Huge
Upon reaching max rank, the gun becomes the minigun from Unreal Tournament 1999, having an accurate, fast, and damaging primary fire. When using alt fire, the accuracy decreases drastically, while the firerate increases drastically. There is a short spin up time on the primary fire, with there being longer spin up time with the alt fire. If starting firing with primary fire, then switching to alt fire, there shouldn't be an extra gap in firing, as the spin up started with the primary fire
Gun of any type that has a chance of one of the many sound clip on hit effects, such as "of touch" or "of discord" or the moan trait
New sound effect trait of just the first 4 notes of megalovania
Rumble's Legacy - A glock that deals no damage, but creates a knockback for the wielder on every shot that could be used for extra height.
General Suggestion:
New headshot sfx of the "Headshot" sound from Unreal Tournament 1999
Easter Suggestion:
Copypasta of an old suggestion of mine
Fortuna: Shotgun
Uses the shotgun model from BioShock 1
Cannot aim down sights, as right click is used for switching ammo types. There are 3 ammo types. Every time you switch ammo types, the gun must be reloaded completely.
Ammo type 1: Normal shotgun pellets, with a faster fire rate and higher damage than the other two types that can be loaded into the shotgun
*Typical shotgun, only better. Really, the best for catch all situations, but those seeking a little flavor for their shotguns are more looking for the other two ammo types. Also, I don't want another First Prayer situation, so don't make it so that it can one shot at medium distance consistently. I think that's a bit much, even though it is possible to be countered.
Ammo type 2: Fire pellets, with significantly decreased damage, but have a stacking mechanic of each pellet hitting adding a fire damage timer stack.
*I would say this should be used as a desperation move, using it to try to guarantee a kill after death. Of course, it all depends on the pellets that hit, and if used for long range should deal almost no damage, as the fire damage should be negligible if only one pellet hits. Also, the gun is unable to be found with the Phoenix or Firewalk traits.
Ammo type 3: Shock pellets, which depending on how many pellets hit, reduce speed for a short time. If most pellets hit, then speed should be reduced by 75%, for a second. If a couple hit, speed should be reduced by 15 - 35%, for ~.25 - .5 seconds.
*This is for mobile targets, or making sure you can make a second shotgun shot count. Unless you're shoving this down someone's throat, it should not 1 shot.
This makes it good for subduing targets that are running away, or are trying to use warrior dash to get to or away from you, as well as someone with mobi boost or christmas orb.
Alternative Godlike ideas:
Unreal Gattler - Levelable Huge
Upon reaching max rank, the gun becomes the minigun from Unreal Tournament 1999, having an accurate, fast, and damaging primary fire. When using alt fire, the accuracy decreases drastically, while the firerate increases drastically. There is a short spin up time on the primary fire, with there being longer spin up time with the alt fire. If starting firing with primary fire, then switching to alt fire, there shouldn't be an extra gap in firing, as the spin up started with the primary fire