Quote:why does lobby have a 32 player cap if it cant handle 32 players
It can actually handle 32 players just fine. There's certain aspects that occur during 32 player fights that cause CPU spikes. Typically someone using projectile weapons causes a big spike in the usage. It's likely something else causing it now, but I managed to get 32 player krakens working fairly smoothly months ago, that's why the limit was changed back to 32 instead of 30. Just need to figure out what else is causing the majority of the CPU usage now.