(03-28-2015, 11:11 PM)Dreadark Wrote: imo the crowbar was always supposed to be for breaking stuff and as a last resort, these melee weapons take that concept and dump it in the toilet.
I don't understand. YOu guys are all saying "melees aren't supposed to be useless"
when they kinda are supposed to be except for breaking stuff and as a last resort. Its really not hard whatsoever for a person with a sword to beat someone with a gun in close range.
Also I've been told Brass applied a slight nerf to the RNG of some weapons. Thank you Brass. Hopefully this dosen't make me rage as much.
That whole crowbar is meant to be useless type concept kinda gets thrown out the window when players spawn with weapons IMO.
Anyways, I wanted melee weapons on my server to not be like that. I wanted them to be useful in more than that last resort, open door, break stuff ways, which is why you can drop them and pick them up now too.
I wanted them to be more than looks. They should be considered weapons. Not wooden sticks that take 10 hits at point blank range to do anything.
Also:
I slightly nerfed the range on some as well.
But don't take what I'm saying as 'shutting you down' or anything. I'm just discussing my views on it, of course I will likely nerf it if It does what it wasn't meant to and a lot of people dislike them.