11-27-2019, 05:47 PM
For awhile now I've had weird wonky ideas that I wanna try out to see if they'd be fun for the user or opponent that people just write off as "shit". If we had Community Dev Tools, we could be able to create these weapons OURSELVES so Brass or anyone else Dev'ing doesn't have to code for hours on end just to find out their idea just SUCKS and needs to start again. It could also help make cool as hell Traits and Extinct ideas if done right.
The ideal Dev Tool would be something user friendly, but I know how difficult that could be. For example, if I wanted to make a new Trait that has a damage rampup depending on how long it has been on the opponent, it wouldn't be as easy and clicking a drop down that says rampup. Instead you have to type out the exact equation the damage has to follow and shit like that.
However, I realize Models and Reload Animations are pretty easy to dev on their own. In GMod and other source games, there exists easy drag and drop tools to make weapons and remodel weapons (like how in TF2 you can just drag and drop a new ragdoll model for scout to be, say, master chief and even though it looks jankey as hell, it still works).
What do you guys think, should we get an FRG Community Workshop to post new models and particle effects, and maybe the more experienced coders making traits and stuff?
One more thing, TF2 implemented something like this awhile back but instead of the item being discovered, the dev should get a one of a kind Self-Made quality version of the item they dev'ed and the "Discovered by" text would be replaced by "Developed by."
The ideal Dev Tool would be something user friendly, but I know how difficult that could be. For example, if I wanted to make a new Trait that has a damage rampup depending on how long it has been on the opponent, it wouldn't be as easy and clicking a drop down that says rampup. Instead you have to type out the exact equation the damage has to follow and shit like that.
However, I realize Models and Reload Animations are pretty easy to dev on their own. In GMod and other source games, there exists easy drag and drop tools to make weapons and remodel weapons (like how in TF2 you can just drag and drop a new ragdoll model for scout to be, say, master chief and even though it looks jankey as hell, it still works).
What do you guys think, should we get an FRG Community Workshop to post new models and particle effects, and maybe the more experienced coders making traits and stuff?
One more thing, TF2 implemented something like this awhile back but instead of the item being discovered, the dev should get a one of a kind Self-Made quality version of the item they dev'ed and the "Discovered by" text would be replaced by "Developed by."