Some of their damage is RNG based, and it will do a random + or - to the base damage. (usually -13 through + 15).
A 3 hit kill is fine when we're talking melee weapons. The point of them being more powerful is to make them more useful in a fight. If they were all around crowbar 'level' they would practically be useless, I mean, how many times do you see someone with a crowbar trying to kill anyone? It doesn't work.
Even at their current stats, how many times do you see a melee weapon out perform a gun?(I mean aside from if they have their backs turned and/or you take them off gaurd). The ranges should likely be nerfed a bit, but I feel the damage on most aren't as bad as you're making them seem(Even the ninjato has some RNG on the damage. -13 - + 15 so it can do more, and do less in some hits.)
EDIT:I applied a slight nerf on the damage ranges. Specifically decreased the max amount the damage can be increased to via RNG. This should stop any of them from 2 hitting people.
A 3 hit kill is fine when we're talking melee weapons. The point of them being more powerful is to make them more useful in a fight. If they were all around crowbar 'level' they would practically be useless, I mean, how many times do you see someone with a crowbar trying to kill anyone? It doesn't work.
Even at their current stats, how many times do you see a melee weapon out perform a gun?(I mean aside from if they have their backs turned and/or you take them off gaurd). The ranges should likely be nerfed a bit, but I feel the damage on most aren't as bad as you're making them seem(Even the ninjato has some RNG on the damage. -13 - + 15 so it can do more, and do less in some hits.)
EDIT:I applied a slight nerf on the damage ranges. Specifically decreased the max amount the damage can be increased to via RNG. This should stop any of them from 2 hitting people.