10-24-2019, 08:32 AM
(10-24-2019, 03:16 AM)Mr. Many Wrote: I believe that the monthly system should be re-worked. I don't think monthlies should be rewarded as a random drops even if there are many ways for them to be obtained it is still very possible to have played everyday of the month and not obtain one (or at least it feels that way).
I understand that monthlies are meant to keep the game refreshed and increase player activity however I believe a more rewarding way would be to introduce a system like with dailies except we have a monthly quest line. The quest lines should include and encompass all parts of FRG, (though most of the quests should still be completed via TTT). This could be done by having quests go from challenges scroll like quests then scaling up to quests like get 6 kills in one round with 6 different gun types to survive X amount of rounds on Survive - Defeat Grims - Defeat IOD, Defeat Castle, Defeat Catbug, Collect 15 basses from fishing, defeat/ "participate" in 5 kraken events, ...etc. You get the point.
Edit: Reward should include the current month's monthly.
This I feel this would give further incentive to actually partake in all of the FRG content and encourage more newcomers into the community.... as well as make monthlies not completely RNG.
https://forerunnergaming.org/forums/showthread.php?tid=8494
Check the poll results. Basically, them being guaranteed ruins the market value of them, which will also kill the drive for people wanting to even obtain them. It's not as cool to get a guaranteed version of something as dropping something worth a bunch of coins. Them being guaranteed may end up just serving to devalue their unique/sought after factor.
Not that making it guaranteed is really a bad idea, it doesn't seem to be what the majority entirely wants.