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Suggestion on inventory layout

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Backpacks are stored in list-type formats to prevent overhead from having to store with slot numbers, or have 'empty' space in the encoded storage device, to save on as much data when networking/saving as possible. That's why drag n drop/re-arranging them isn't possible at the moment.

However, I have been working on a complete rehaul of the storage device system to allow them to behave exactly like mini-inventories. I had its basic functions working, but I ran into some issues that need me to re-write a lot of my back end for things, which I don't have the time to do at the moment. It's something I'm doing on the side, so just know a big re-haul is coming eventually.

Also note, it being in tabs saves on your framerate a bit, as the items in there don't render, and when you switch to them, your main inv isn't rendering, giving a decent FPS boost as you can see 100 items at once with certain inv layouts.

Very cool concept though, it's pretty much how I did the coinshop's layout.
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Suggestion on inventory layout - Jertz - 08-10-2019, 10:52 AM
RE: Suggestion on inventory layout - Brassx - 08-10-2019, 07:05 PM

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