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Asylum Loot

#10
(06-08-2019, 06:20 AM)Brassx Wrote:  Dread is correct though. Loot creep is a real thing, and actually is quite an issue. It's an easy boost to an event here n there, but the buffing really never ends, and that's more my fault than anything though. But It's harder than you think to make something 'on par' with something else to that extent as things are just generally different, people value their time vs effort differently.

I kinda want to scrap the current event loot system and change it up somehow to make it more unified/universal.

I honestly think that the loot difference between grims and IoD right now is just right.
Grims is an old and fairly easy event now that takes about 30-40 minutes if you have a decent group and IoD is new and still fairly difficult, as people still very commonly fail it, and it takes about 50 minutes to a hour, maybe more.
Grims gives maybe 40-50 crates a run (just an estimate, not exactly sure), and IoD gives about 1.5/2 times that amount. It feels pretty fairly balanced.

I do see that it would be more difficult to balance Asylum to those events because of how different their loot systems are. Grims/IoD are pretty similar in how they drop loot. There's a few chests (though the chests, other than the final chest/secret chest, play a lesser part in IoD), 3 bosses in IoD that drop loot (4 in grims), and both have a final chest to loot from. Only difference is that IoD has orb drops from mobs/bosses, not straight loot.

Asylum, however, is based mainly around loot orbs. The only loot that you receive in the event that isn't from loot orb is the chest that usually gives you a single unlikely weapon, and the loot from Horus. Besides that, you're expected to get your loot from loot orbs. The only problem with that is that those orbs are fairly uncommon, considering how heavily a player relies on them for loot, and that when one does drop, it's typically either a crappy gun, a t round, a tiny amount of coins, or maybe if you're lucky, 1-2 crates/jack-o-lanterns.

I'd suggest things between:
Decreasing the rarity of loot orbs
Increasing the crate amounts from orbs (maybe drops of like 4-5)
Increasing Horus' loot
and please, make the single chest in that event not almost always give an unlikely weapon.

Since the grims buff, people have been more than happy to go and do grims. Only reason nobody wants to do survive/asylum nowadays is because of the god-awful loot it gives. If asylum's loot were increased just enough so that a typical run ends you with 40-50 crates like grims (maybe even a little less honestly because it typically takes a little less time than grims), I think people would be more than happy to do asylum again.

I would be interested to see what you would have in mind for a more universal/unified loot system though.
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Messages In This Thread
Asylum Loot - Alex Summers - 06-07-2019, 06:37 AM
RE: Asylum Loot - NCOWOO1 - 06-07-2019, 06:43 AM
RE: Asylum Loot - Kazen - 06-07-2019, 07:02 AM
RE: Asylum Loot - Feach₀₂ - 06-07-2019, 09:38 AM
RE: Asylum Loot - Dreadark - 06-07-2019, 08:56 PM
RE: Asylum Loot - Alex Summers - 06-07-2019, 09:29 PM
RE: Asylum Loot - Terran - 06-07-2019, 11:34 PM
RE: Asylum Loot - edit - 06-08-2019, 04:13 AM
RE: Asylum Loot - Brassx - 06-08-2019, 06:20 AM
RE: Asylum Loot - Alex Summers - 06-08-2019, 06:47 AM
RE: Asylum Loot - Terran - 06-08-2019, 01:31 PM
RE: Asylum Loot - Forbidden Daddy Niles - 06-09-2019, 06:45 PM
RE: Asylum Loot - tobiasxz-usagi - 06-09-2019, 06:52 PM
RE: Asylum Loot - Brassx - 06-10-2019, 12:01 AM
RE: Asylum Loot - tobiasxz-usagi - 06-10-2019, 01:57 AM

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