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[NERF] Fools world Ability[Implemented]

#6
I agree it should have hp attached to it, that doesn't reset upon use. Once it breaks, it goes on cooldown for a set duration, then regains hp.

To compensate for this, I will increase its firerate a tad, as the nerf I applied was a bit too harsh.

Implemented.

The shield now has 500 HP and glows from green to red when damaged. The HP only resets once destroyed and the cooldown ends. I have also increased its firerate to about 2 shots per second.
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Messages In This Thread
RE: [NERF] Fools world Ability - Glazz - 05-19-2019, 06:59 AM
RE: [NERF] Fools world Ability - FoxSasha - 05-19-2019, 07:05 AM
RE: [NERF] Fools world Ability - Kazen - 05-19-2019, 07:27 AM
RE: [NERF] Fools world Ability - Brassx - 05-19-2019, 08:38 AM

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