I agree it should have hp attached to it, that doesn't reset upon use. Once it breaks, it goes on cooldown for a set duration, then regains hp.
To compensate for this, I will increase its firerate a tad, as the nerf I applied was a bit too harsh.
Implemented.
The shield now has 500 HP and glows from green to red when damaged. The HP only resets once destroyed and the cooldown ends. I have also increased its firerate to about 2 shots per second.
To compensate for this, I will increase its firerate a tad, as the nerf I applied was a bit too harsh.
Implemented.
The shield now has 500 HP and glows from green to red when damaged. The HP only resets once destroyed and the cooldown ends. I have also increased its firerate to about 2 shots per second.