05-11-2019, 04:27 PM
I think the damage it does is fine, personally. Like i said the electricity it inflicts are just the best combination of stats you can get on the actual electric suffix, which seems fair considering its a ball with travel time
Here are the exact stats for the ball:
Damage: 2
Tickrate: .14
Duration: 5
And here are the possible stats for the actual electricity suffix:
Damage: 1 - 2
Tickrate: .14 - .18
Duration: 4 - 5
Now with that being said, I reduced the radius of it to proc on fly-by by half(from 128 to 64). I feel like that should be more than enough considering the suffix is on a sniper, and the ball is avoidable.
Here are the exact stats for the ball:
Damage: 2
Tickrate: .14
Duration: 5
And here are the possible stats for the actual electricity suffix:
Damage: 1 - 2
Tickrate: .14 - .18
Duration: 4 - 5
Now with that being said, I reduced the radius of it to proc on fly-by by half(from 128 to 64). I feel like that should be more than enough considering the suffix is on a sniper, and the ball is avoidable.