I think the best way is to make the fight harder, but faster. So it's less tedious/lengthy without a big number of players, but still 'difficult' to do without larger counts of players. That's pretty tough to balance though. A lot of people leech simply because the fight can take forever without the right player counts. The original vision I had was a big world boss people had to team up to defeat, but I can see that type of boss just won't work here.
I'll make a min damage threshold for drops too. Doing it based on the average can still be exploited to leech. The more people that are leeching the less score they need, so a flat rate would be best I think. I will also have score decay inside the arena just like it does outside the arena, after not damaging tentacles/kraken (if applicable) for a few seconds.
I'll make a min damage threshold for drops too. Doing it based on the average can still be exploited to leech. The more people that are leeching the less score they need, so a flat rate would be best I think. I will also have score decay inside the arena just like it does outside the arena, after not damaging tentacles/kraken (if applicable) for a few seconds.