04-27-2019, 05:21 AM
Honestly, I don't like the way maps are being added or removed.
Removing:
Polls aren't very helpful. Polls allow for anyone to vote without thinking why they want the map removed, but "might as well remove it because we've seen/played it so much". Just go look at the first wave and 90% of the map choices are for removing them, however the reasons are really bad to the point of exaggeration. "This map has a green tint to it like the green poop that it is". What does that have to do with the performance of the map? The maps decent, causes no problems and looks like it was just targeted because he didn't like it. Some maps people were saying "but they delay because they don't know where to go", but that's the thing...you have to play the map multiple times to understand how to navigate it? You don't just instantly memorize it. After playing it once, I could get around pretty well and knew where majority of the people were going to be.
I think that each map should get it's own thread for removing and should be treated like member applications where they have to give actual reasons why it should be removed. Just because you don't like hallway maps, that doesn't mean many other people don't like it.
I agree immediately if frame drops are immediately noticeable like concentration camp, but for maps that have clever design like slender_descent, that really was never a problem. The flooding part wasn't used all too often and was easily avoidable. It looks like we'll run out of maps before we add more to match.
Adding:
I was really looking forward to de_deathcookin at least on the server a few times before it being removed. It got denied because "big map". We have plenty of big maps and have the mobility items to get to many places on big maps. Especially with traitor and detective items.
Canvas also got denied, but that's even a call of duty map and those are in high demand because they're exactly the type of maps that TTT looks for.
It just sucks that maps are being removed or declined because of "empty rooms", "nothing to do", "hallways". There's nothing wrong with this when there's a theme to the map. One instance is dungeon revamp that dogboy suggested. It's suppose to be a dark castle themed map. It has things to do but I don't think jake actually looked into it because I personally played that map and there's an objective and secrets to it. But that was a while ago so I won't really count it against him.
I asked parade if he had anything to do with terror train being declined and he said no, so jake handled that one and he already said he disliked it, so I figured he probably was probably biased towards removing it in the first place.
We talked about a newer version in discord, but nothing was really done/looked at and I feel like that's a shame. I feel like If I were to suggest the updated version, it would most likely get declined for the same reasons.
Regardless of my bias with deathcookin, the new maps seem to be added randomly and even then, some get removed instantly. Like, what was the point of adding it and then removing it instantly without playing it for a little more than one time.
I also think that "add map" threads should also work like member applications to give people's opinions and maybe some people download the map to see if it's buggy and if there's problems with how our items might interact with it to give a better opinion.
Removing:
Polls aren't very helpful. Polls allow for anyone to vote without thinking why they want the map removed, but "might as well remove it because we've seen/played it so much". Just go look at the first wave and 90% of the map choices are for removing them, however the reasons are really bad to the point of exaggeration. "This map has a green tint to it like the green poop that it is". What does that have to do with the performance of the map? The maps decent, causes no problems and looks like it was just targeted because he didn't like it. Some maps people were saying "but they delay because they don't know where to go", but that's the thing...you have to play the map multiple times to understand how to navigate it? You don't just instantly memorize it. After playing it once, I could get around pretty well and knew where majority of the people were going to be.
I think that each map should get it's own thread for removing and should be treated like member applications where they have to give actual reasons why it should be removed. Just because you don't like hallway maps, that doesn't mean many other people don't like it.
I agree immediately if frame drops are immediately noticeable like concentration camp, but for maps that have clever design like slender_descent, that really was never a problem. The flooding part wasn't used all too often and was easily avoidable. It looks like we'll run out of maps before we add more to match.
Adding:
I was really looking forward to de_deathcookin at least on the server a few times before it being removed. It got denied because "big map". We have plenty of big maps and have the mobility items to get to many places on big maps. Especially with traitor and detective items.
Canvas also got denied, but that's even a call of duty map and those are in high demand because they're exactly the type of maps that TTT looks for.
It just sucks that maps are being removed or declined because of "empty rooms", "nothing to do", "hallways". There's nothing wrong with this when there's a theme to the map. One instance is dungeon revamp that dogboy suggested. It's suppose to be a dark castle themed map. It has things to do but I don't think jake actually looked into it because I personally played that map and there's an objective and secrets to it. But that was a while ago so I won't really count it against him.
I asked parade if he had anything to do with terror train being declined and he said no, so jake handled that one and he already said he disliked it, so I figured he probably was probably biased towards removing it in the first place.
We talked about a newer version in discord, but nothing was really done/looked at and I feel like that's a shame. I feel like If I were to suggest the updated version, it would most likely get declined for the same reasons.
Regardless of my bias with deathcookin, the new maps seem to be added randomly and even then, some get removed instantly. Like, what was the point of adding it and then removing it instantly without playing it for a little more than one time.
I also think that "add map" threads should also work like member applications to give people's opinions and maybe some people download the map to see if it's buggy and if there's problems with how our items might interact with it to give a better opinion.