I never actually noticed, but yeah, it's a simple mistake in the sound definition for the weapon.
I applied a fix, and it should be much more quiet now. The sound was actually never being affected by 3d positioning.
Can someone with one let me know if it's better now? (Have someone else listen)
I applied a fix, and it should be much more quiet now. The sound was actually never being affected by 3d positioning.
Can someone with one let me know if it's better now? (Have someone else listen)