01-31-2019, 07:06 PM
I find that TTT is much more enjoyable with a goal to reach for. Raising the level limit and reworking the level up rewards to make people want to get as high level as possible could keep people playing with more incentive to level up.
I find that rewards like the scrolls and cog quest are more exciting to work toward because of the mystery about what you will get, with no hints about what will be inside. Adding more challenges / goals for people to play toward would have people enjoy working toward the higher reward for a higher challenge.
This could be brought with weekly (possibly monthly too) challenges that reap higher rewards for more kills / collectibles put into them.
Something like a weekly goal of 100 headshot kills, a collect quest of 300 mystery chest fragments (Found around maps like cogs) for a monthly. These mystery chests that could give loot anywhere in a range similar to easy through professional reward chests, but keeping no limits on weapons used so people could work toward them along with their cog quest and scrolls.
These chests would have a 5% chance to roll loot similar to an professional, 10% expert, 15% hard, 25% medium, 45% easy. Having the same chest's loot have chances to be anywhere in this range would make it much more exciting to earn this mysery chest through challenges only progress-able through TTT.
I find that rewards like the scrolls and cog quest are more exciting to work toward because of the mystery about what you will get, with no hints about what will be inside. Adding more challenges / goals for people to play toward would have people enjoy working toward the higher reward for a higher challenge.
This could be brought with weekly (possibly monthly too) challenges that reap higher rewards for more kills / collectibles put into them.
Something like a weekly goal of 100 headshot kills, a collect quest of 300 mystery chest fragments (Found around maps like cogs) for a monthly. These mystery chests that could give loot anywhere in a range similar to easy through professional reward chests, but keeping no limits on weapons used so people could work toward them along with their cog quest and scrolls.
These chests would have a 5% chance to roll loot similar to an professional, 10% expert, 15% hard, 25% medium, 45% easy. Having the same chest's loot have chances to be anywhere in this range would make it much more exciting to earn this mysery chest through challenges only progress-able through TTT.