01-24-2019, 02:59 PM
(This post was last modified: 01-24-2019, 09:37 PM by ok bomer555.)
Hey there, I am relatively new to your group, however I am not that new to the ZS community, I may not be a god of cading but i'm not that bad. So what brings me here? Apparently my old server went under, only one dev who seems to have gotten overwhelmed. Anyway here's my list of possible ideas I'd like to see implemented or discussed:
1. Customization of weapons
a) The ability to buy different ammo types. Ex: Incendiary, Explosive, AP, etc
Now I saw that there was a lot of different kinds of weaponry, but I haven't had the pleasure to play a lot on your ZS so if what I say is already "implemented" ignore it
b) ability to add scopes, grips, different mags, etc to weapons, depending on what it is. By this I mean you can't really put a scope on a pistol but you can put different kinds on a rifle, along that kind of thought
2. Cading ( my main reason for writing this)
A. The ability to break doors and use them as props to cade with, and the ability to actually cade the door itself, by this i mean drag it in a certain direction to create a funnel to shoot out of.
B. Different nail types, such as heavy nails (Increased prop health/durability), barbed(damages zombies when they attack)comes with the drawback of less prop health, etc
C. Ability to customize the hammer itself, kinda incorporates 2B. EX: different tiers of "heads"(like interchangeable tops to the hammer) which allow you to repair more the higher tier you have, t1 might do 50rep a hit while t2 might do 75, and so on
3. Purchasing
a. have an incentive for waiting to purchase until its the period between rounds, give a 10% off if you do(or whatever %), makes it a little more challenging
Other then that, I need to play more and I will be able to come up with what I hope is more suggestions, hope to have some feedback
Additional things I thought of:
-while I type this I'm not sure how points are rewarded to players, I'm sure its based off kills and amt of damage, however i am curious to see how a cader is awarded, since they are really for the most part only going to be repairing/building, so if it's not implemented already we should make it worthwhile to be a cader
-also as I said in the post as a comment, increased damage to props, from 15 to say 25? since it takes forever to break down a single door on maps where doors are essential to a good cade.
-can we move the display of prop health when its nailed to the actual nail? My reasoning is that I can't see the props health if im crouched down behind a cade( ex: we had player zombs with ranged acid attacks and a boss zomb with one as well and if you were standing you were more of a target than when crouched
-any chance of implementing bots? since we currently have a low pop during the day/maybe you want to experiment/ just have a humans only mode, idk. bots would make it so you wouldn't have to be a zombie immediately, since in my opinion having a very strong zombie focused team is going to burn the human side out quickly and possibly hurt longevity, but that is my two cents
1. Customization of weapons
a) The ability to buy different ammo types. Ex: Incendiary, Explosive, AP, etc
Now I saw that there was a lot of different kinds of weaponry, but I haven't had the pleasure to play a lot on your ZS so if what I say is already "implemented" ignore it
b) ability to add scopes, grips, different mags, etc to weapons, depending on what it is. By this I mean you can't really put a scope on a pistol but you can put different kinds on a rifle, along that kind of thought
2. Cading ( my main reason for writing this)
A. The ability to break doors and use them as props to cade with, and the ability to actually cade the door itself, by this i mean drag it in a certain direction to create a funnel to shoot out of.
B. Different nail types, such as heavy nails (Increased prop health/durability), barbed(damages zombies when they attack)comes with the drawback of less prop health, etc
C. Ability to customize the hammer itself, kinda incorporates 2B. EX: different tiers of "heads"(like interchangeable tops to the hammer) which allow you to repair more the higher tier you have, t1 might do 50rep a hit while t2 might do 75, and so on
3. Purchasing
a. have an incentive for waiting to purchase until its the period between rounds, give a 10% off if you do(or whatever %), makes it a little more challenging
Other then that, I need to play more and I will be able to come up with what I hope is more suggestions, hope to have some feedback
Additional things I thought of:
-while I type this I'm not sure how points are rewarded to players, I'm sure its based off kills and amt of damage, however i am curious to see how a cader is awarded, since they are really for the most part only going to be repairing/building, so if it's not implemented already we should make it worthwhile to be a cader
-also as I said in the post as a comment, increased damage to props, from 15 to say 25? since it takes forever to break down a single door on maps where doors are essential to a good cade.
-can we move the display of prop health when its nailed to the actual nail? My reasoning is that I can't see the props health if im crouched down behind a cade( ex: we had player zombs with ranged acid attacks and a boss zomb with one as well and if you were standing you were more of a target than when crouched
-any chance of implementing bots? since we currently have a low pop during the day/maybe you want to experiment/ just have a humans only mode, idk. bots would make it so you wouldn't have to be a zombie immediately, since in my opinion having a very strong zombie focused team is going to burn the human side out quickly and possibly hurt longevity, but that is my two cents