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How 2 Implement Inventory into ZS :pog:

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(01-22-2019, 02:15 AM)Terran Wrote:  I don't really want to see the TTT/Lobby inventory in z_s. I don't think it'd work well unless it was done extremely well. Different guns just means stronger guns, which means you need stronger zombies, which means an endless cycle. What's the point? It'd be better to tweak everything currently there and add in a different sort of drop system for the inventory addicts.

The gamemode is heavily zombie sided already. Zombies are very strong, our weapons are definitely better than base ZS ones, but I don't think porting our Inventory over would be bad at all, you wouldn't start with weapons from your Inventory but have to purchase them through in-game points. That alone changes the gamemode by exposing so many more interesting options to players. It would be a great move to expose new players to our systems and get hooked in, instead of creating a completely separate 'standalone' server/gamemode, having the system global across all makes any gamemode we host feel like FRG and make it so some don't feel like they are left out for wanting to play something different.
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RE: How 2 Implement Inventory into ZS :pog: - Brassx - 01-22-2019, 02:31 AM

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