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[CHANGE] Conqueror's Judgement

#3
I dont think it needs a firerate buff.
It's got so much utility it doesnt need to be that strong; especially if its headshot proc gets fixed.

The only thing I could suggest is make it so when you launch yourself vertically you dont lose mobility. If it's not possible to make you only keep your x-coordinate mobility, then it'd still be nice to keep your momentum, though you lose a small bit of combative edge that way.
And if the knockback is indeed a projectile-type shot, could it using 2 bullet be because it's shooting two bullets, alike the mega's rifle? Idk how this part really works, but if there could be a very small delay so it's more like a longer projectile shot, it would help in aiming. Perhaps would also make up for momentum carrying if it's the two shots by giving more leeway in aim.

I can support the normal shot after the ion shot being at a decent speed. If anything try to reward trickshots by allowing it to happen fast after the ion shot; as if there's no actual delay from ion/bullet, so that you can launch/ mid-air snipe.
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RE: [CHANGE] Conqueror's Judgement - Fancy Jolly Typh - 01-10-2019, 10:00 PM

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